[[Programing]] ¤³¤³¤Ï¡¢enchant.js¤ò¤Ï¤¸¤á¤ë¤È¤¤ËɬÍפʡ¢¤´¤¯¤´¤¯´ðËÜŪ¤Ê¥³¡¼¥ÉÎà¤Î¤Þ¤È¤á¤Ç¤¹¡£enchant.js¤ËÉÕ°¤Î¥µ¥ó¥×¥ë¤Î¥¢¥¯¥·¥ç¥ó¥²¡¼¥à(\examples\action)¤È¥·¥å¡¼¥Æ¥£¥ó¥°¥²¡¼¥à(\examples\shooting)¤Ê¤É¤ò²þÎɤ·¤Æ¤¤¤¤Þ¤¹¡£ ¤³¤³¤Ï¡¢enchant.js¤ò¤Ï¤¸¤á¤ë¤È¤¤ËɬÍפʡ¢¤´¤¯¤´¤¯´ðËÜŪ¤Ê¥³¡¼¥ÉÎà¤Î¤Þ¤È¤á¤Ç¤¹¡£ enchant.js¤ËÉÕ°¤Î¥µ¥ó¥×¥ë¤Î¥¢¥¯¥·¥ç¥ó¥²¡¼¥à(\examples\action)¤È¥·¥å¡¼¥Æ¥£¥ó¥°¥²¡¼¥à(\examples\shooting)¤Ê¤É¤ò²þÎɤ·¤Æ¤¤¤¤Þ¤¹¡£ enchant.js¤Ï¡¢¥²¡¼¥à¥×¥í¥°¥é¥à¤òºî¤ë¤¿¤á¤Î¥é¥¤¥Ö¥é¥ê¥×¥í¥°¥é¥à¤Ç¤¹(¥²¡¼¥à¥¨¥ó¥¸¥ó¤È¤â¸À¤¦)¡£ HTML5¤ÈJavascript¤È¤¤¤¦µ»½Ñ¤Çºî¤é¤ì¤Æ¤¤¤Æ¡¢¥Ñ¥½¥³¥ó¤À¤±¤¸¤ã¤Ê¤¯¥¹¥Þ¡¼¥È¥Õ¥©¥ó¤ä¥¿¥Ö¥ì¥Ã¥È¤Ë¤âÂбþ¤·¤¿¥²¡¼¥à¤òºîÀ®¤Ç¤¤Þ¤¹¡£ ¤³¤³¤Ç¤Ï¡¢¾¯¤·¤º¤Ä¥³¡¼¥É¤òÊ£»¨¤Ë¤·¤Æ¤¤¤Ã¤Æ¡¢¥¯¥Þ¤¬Áö¤ê²ó¤ë¥²¡¼¥à¤ò´°À®¤µ¤»¤Þ¤¹¡£ -[[9leap : 30Éᢥê¥ó¥´½¸¤á¥²¡¼¥à by y_catch - ¤É¤³¤Ç¤âÍ·¤Ù¤ë¡¢Åê¹Æ·¿¥²¡¼¥à¥µ¥¤¥È:http://9leap.net/games/1126]] -30Éô֤ǡ¢¤Ç¤¤ë¤À¤±¤¿¤¯¤µ¤ó¥ê¥ó¥´¤ò½¸¤á¤Æ¤¯¤À¤µ¤¤¡£ -º¸±¦¤ÎÌð°õ¥¡¼¤Ç¡¢¥¯¥Þ¤¬Áö¤ê¤Þ¤¹¡£ -º¸²¼¤Î½½»ú¥¨¥ê¥¢¤ò»È¤¦¤È¡¢¥Þ¥¦¥¹¥¯¥ê¥Ã¥¯(¥Ñ¥½¥³¥ó)¡¢¥¿¥Ã¥Á(¥¹¥Þ¡¼¥È¥Õ¥©¥ó)¤Ç¤âÁàºî¤Ç¤¤Þ¤¹¡£ ¤â¤¦¾¯¤·¥²¡¼¥à¤é¤·¤¯¤·¤¿¡£ -[[9leap : 30Éᢥê¥ó¥´½¸¤á¥²¡¼¥àPart2:http://9leap.net/games/1176]] #ref(1176_140.gif) #contents *¥À¥¦¥ó¥í¡¼¥É [#yc6b9b9f] -[[enchant.js - HTML5 + JavaScript Game Engine:http://enchantjs.com/ja/]] *ɬÍפʥե¡¥¤¥ë [#b8f4e08f] enchant.js¤«¤é¡¢¼¡¤Î¥Õ¥¡¥¤¥ë¤ò¼è¤ê½Ð¤·¤Þ¤¹¡£ ¥¯¥Þ²èÁü(bear.gif)¤Ï¡¢²þÎɤ·¤Æ¤¤¤Þ¤¹¡£ - enchant.js¡§enchant.jsËÜÂÎ - game.js¡§¥²¡¼¥à¤Î¥á¥¤¥ó¥×¥í¥°¥é¥à - index.html¡§¥á¥¤¥ó¥×¥í¥°¥é¥à¤ò¸Æ¤Ó½Ð¤¹HTML¥Õ¥¡¥¤¥ë¡£¤³¤ì¤ò¥Ö¥é¥¦¥¶¤Ç³«¤¯ - bear.gif:²èÁü¥Õ¥¡¥¤¥ë #ref(bear.gif) * index.html [#nde0ff97] ¥²¡¼¥à¤ò¼Â¹Ô¤¹¤ë¤Ë¤Ï¡¢ index.html¤ò¥À¥Ö¥ë¥¯¥ê¥Ã¥¯¡£¤³¤³¤«¤é¡¢¥á¥¤¥ó¥×¥í¥°¥é¥à¤Ç¤¢¤ëgame.js¤ä¡¢¥é¥¤¥Ö¥é¥ê¤Ç¤¢¤ëenchant.js¤ò¸Æ¤Ó½Ð¤·¤Æ¤¤¤Þ¤¹¡£ <!DOCTYPE html> <html> <head> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, user-scalable=no"> <meta name="apple-mobile-web-app-capable" content="yes"> <meta name="apple-mobile-web-app-status-bar-style" content="black-translucent"> <title>Sample Game</title> <script type="text/javascript" src="enchant.js"></script> <script type="text/javascript" src="game.js"></script> <style type="text/css"> body { margin: 0; } </style> </head> <body> </body> </html> * game.js¤Î´ðËÜ¥³¡¼¥É [#b1f8a8b5] ¥²¡¼¥à¤Î¥á¥¤¥ó¥×¥í¥°¥é¥à¤Ç¤¢¤ëgame.js¤Î´ðËÜŪ¤Ê¹½À®¤ò½çÈ֤ˤߤƤ¤¤¤Þ¤¹¡£ **²¿¤â¤·¤Ê¤¤¥³¡¼¥É [#z5168b76] ¤³¤ì¤¬¡¢´ðËÜ·Á¡£¤¤¤Á¤ª¤¦¡¢²èÁü¥Õ¥¡¥¤¥ë(bear.gif)¤òÆÉ¤ß¹þ¤ó¤Ç¤¤¤ë¤±¤ì¤Éɽ¼¨¤Ï¤·¤Ê¤¤¡£ ²¼µ¤Î¥Æ¥¥¹¥È¤ògame.js¤È¤¤¤¦¥Æ¥¥¹¥È¥Õ¥¡¥¤¥ë¤È¤·¤ÆÊݸ¤¹¤ë¡£¤½¤·¤Æ¡¢index.html¤ò¸Æ¤Ó½Ð¤¹¤È¡¢¥×¥í¥°¥é¥à¼Â¹Ô¡£ enchant(); window.onload = function() { var game = new Game(320, 320); //¥²¡¼¥à²èÌ̤òÀßÄê game.preload('bear.gif'); //²èÁü¥Õ¥¡¥¤¥ë¤òÆÉ¤ß¹þ¤ß game.onload = function() { //¡Ö{¡×¤È¡Ö}¡×¤Î´Ö¤Ë¡¢¥²¡¼¥à¤Îưºî¤òµ½Ò¤¹¤ë } game.start(); } **²èÁü¤ò¤¿¤Àɽ¼¨¤¹¤ë [#qb76c8e5] Á°½Ò¤Î¥Õ¥¡¥¤¥ë¤ò½ñ¤´¹¤¨¤Æ¡¢¥¹¥×¥é¥¤¥Èµ¡Ç½(Sprite)¤Ç²èÁü¤òɽ¼¨¤¹¤ë¡£ enchant(); window.onload = function() { var game = new Game(320, 320); game.preload('bear.gif'); game.onload = function() { var bear = new Sprite(20, 30); ¡¡¡¡¡¡¡¡bear.image = game.assets['bear.gif']; game.rootScene.addChild(bear); } game.start(); } **ɽ¼¨¤¹¤ë²èÁü¤òÊѤ¨¤ë [#p7e99849] Ê£¿ô¤Î¥¤¥á¡¼¥¸¤ò»ý¤Ã¤Æ¤¤¤ë²èÁü¤Î¾ì¹ç¡¢¥¹¥×¥é¥¤¥È¤ÇÊ̤Υ¤¥á¡¼¥¸¤òɽ¼¨¤¹¤ë¡£ ¥¯¥Þ¤¬Ê⤤¤Æ¤¤¤ë¥¢¥Ë¥á¡¼¥·¥ç¥ó¤Ê¤É¤Ë»È¤¨¤Þ¤¹(¤Þ¤ÀÊ⤤ޤ»¤ó)¡£ enchant(); window.onload = function() { var game = new Game(320, 320); game.preload('bear.gif'); game.onload = function() { var bear = new Sprite(20, 30); ¡¡¡¡¡¡¡¡bear.image = game.assets['bear.gif']; bear.frame = 1; game.rootScene.addChild(bear); } game.start(); } **ɽ¼¨°ÌÃÖ¤ò»ØÄê [#mb934d47] ¥¹¥×¥é¥¤¥È¤Î°ÌÃÖ¤ò»ØÄê enchant(); window.onload = function() { var game = new Game(320, 320); game.preload('bear.gif'); game.onload = function() { var bear = new Sprite(20, 30); ¡¡¡¡¡¡¡¡bear.image = game.assets['bear.gif']; bear.x = 150; bear.y = 150; bear.frame = 1; game.rootScene.addChild(bear); } game.start(); } **¥¡¼ÆþÎϤDzèÁü¤òÀÚ¤êÂØ¤¨ [#s89a6625] º¸±¦¤ÎÌð°õ¥¡¼¤ò²¡¤·¤Æ¡¢²èÁü¤òÀÚ¤êÂØ¤¨ enchant(); window.onload = function() { var game = new Game(320, 320); game.preload('bear.gif'); game.onload = function() { var bear = new Sprite(20, 30); bear.image = game.assets['bear.gif']; bear.addEventListener('enterframe', function() { bear.x = 150; bear.y = 150; if(game.input.left) bear.frame = 1; if(game.input.right) bear.frame = 2; }); game.rootScene.addChild(bear); } game.start(); } **¥¢¥Ë¥á¡¼¥·¥ç¥ó£± [#f6c15a11] º¸±¦¤ÎÌð°õ¥¡¼¤Ç¡¢¤½¤Î¾ì¤ÇÁö¤ë enchant(); window.onload = function() { var game = new Game(320, 320); game.preload('bear.gif'); game.onload = function() { var bear = new Sprite(20, 30); bear.image = game.assets['bear.gif']; bear.addEventListener('enterframe', function() { bear.x = 150; bear.y = 150; if(game.input.right) { if(bear.frame == 1) { bear.frame = 2; } else { bear.frame = 1; } } if(game.input.left) { if(bear.frame == 4) { bear.frame = 5; } else { bear.frame = 4; } } }); game.rootScene.addChild(bear); } game.start(); } **¥¢¥Ë¥á¡¼¥·¥ç¥ó£² [#v06aaf4f] º¸±¦¤ÎÌð°õ¥¡¼¤ÇÁö¤ë¡£ÊɤÏ̵»ë¡£ enchant(); window.onload = function() { var game = new Game(320, 320); game.preload('bear.gif'); game.onload = function() { var bear = new Sprite(20, 30); bear.image = game.assets['bear.gif']; bear.addEventListener('enterframe', function() { bear.y = 150; if(game.input.right) { if(bear.frame == 1) { bear.frame = 2; } else { bear.frame = 1; } bear.x += 5; } if(game.input.left) { if(bear.frame == 4) { bear.frame = 5; } else { bear.frame = 4; } bear.x -= 5; } }); game.rootScene.addChild(bear); } game.start(); } **¥¢¥Ë¥á¡¼¥·¥ç¥ó£³ [#r9bd2f81] º¸±¦¤ÎÌð°õ¥¡¼¤ÇÁö¤ë¡£Êɤǻߤޤ롣 enchant(); window.onload = function() { var game = new Game(320, 320); game.preload('bear.gif'); game.onload = function() { var bear = new Sprite(20, 30); bear.image = game.assets['bear.gif']; bear.addEventListener('enterframe', function() { bear.y = 150; if(game.input.right) { if(bear.frame == 1) { bear.frame = 2; } else { bear.frame = 1; } if (bear.x < 300) { bear.x += 5; } else { bear.x = 300; } } if(game.input.left) { if(bear.frame == 4) { bear.frame = 5; } else { bear.frame = 4; } if (bear.x > 0) { bear.x -= 5; } else { bear.x = 0; } } }); game.rootScene.addChild(bear); } game.start(); } **¥µ¥ó¥×¥ë [#t3df58f2] -[[¥µ¥ó¥×¥ë¥×¥í¥°¥é¥à¤ò¼Â¹Ô¤¹¤ë:http://www.catch.jp/program/enchant.js/lesson_1/]] -º¸±¦¤ÎÌð°õ¥¡¼¤Ç¡¢¥¯¥Þ¤¬Áö¤ê¤Þ¤¹¡£ -[[¥½¡¼¥¹¥³¡¼¥É:http://www.catch.jp/program/enchant.js/lesson_1/game.js]] ¤³¤³¤Þ¤Ç¤Ç´°À®¤·¤¿¥Õ¥¡¥¤¥ë #ref(enchant_sample_lesson1.lzh) *ʸ»ú¤òɽ¼¨¤¹¤ë [#rff46cbc] ²èÌ̾å¤Ëʸ»ú¤òɽ¼¨¤¹¤ë¤Ë¤Ï¡¢¥é¥Ù¥ëµ¡Ç½(Label)¤ò»È¤¤¤Þ¤¹¡£ **²èÌ̾åÉô¤Ë¸ÇÄê¤Çʸ»ú¤òɽ¼¨¤¹¤ë [#u7bfd3f6] ¡ÖRunning Bear:¡×¤È¤¤¤¦Ê¸»ú¤òɽ¼¨¤¹¤ë enchant(); window.onload = function() { var game = new Game(320, 320); var label = new Label("Running Bear:"); label.x = 0; label.y = 0; game.rootScene.addChild(label); game.start(); } **ʸ»ú¤ò½ñ¤´¹¤¨¤ë [#l4d79b5d] ¸ÇÄê¤Ç¤Ï¤Ê¤¯¡¢É½¼¨¤·¤Æ¤¤¤ëʸ»ú¤òÊѲ½¤µ¤»¤ë enchant(); window.onload = function() { var game = new Game(320, 320); game.preload("bear.gif"); var label = new Label("Running Bear:"); label.x = 0; label.y = 0; game.rootScene.addChild(label); game.onload = function() { var label_time = new Label(); label_time.x = 0; label_time.y = 14; label_time.addEventListener('enterframe', function() { label_time.text = game.frame; }); game.rootScene.addChild(label_time); } game.start(); } **¥¢¥Ë¥á¡¼¥·¥ç¥ó¤Èʸ»úɽ¼¨ [#x93a3f15] ¥¯¥Þ¤¬Áö¤ê¡¢·Ð²á»þ´Ö¤¬É½¼¨¤µ¤ì¤Þ¤¹¡£ ¥¢¥Ë¥á¡¼¥·¥ç¥ó¤Î¥¹¥Ô¡¼¥É¤ò¡Ögame.fps = 15;¡×¤ÇÄ´À°¤·¤Æ¤¤¤Þ¤¹¡£ enchant(); window.onload = function() { var game = new Game(320, 320); game.preload("bear.gif"); game.fps = 15; var label = new Label("Running Bear:"); label.x = 0; label.y = 0; game.rootScene.addChild(label); game.onload = function() { //¥é¥Ù¥ë¤Çʸ»úɽ¼¨ var label_time = new Label(); label_time.x = 0; label_time.y = 14; ¡¡¡¡¡¡¡¡label_time.addEventListener('enterframe', function() { label_time.text = game.frame; }); game.rootScene.addChild(label_time); //¥¹¥×¥é¥¤¥È¤Ç¥¯¥Þɽ¼¨ var bear = new Sprite(20, 30); ¡¡¡¡¡¡¡¡bear.image = game.assets['bear.gif']; bear.addEventListener('enterframe', function() { if(bear.frame == 1) { bear.frame = 2; } else { bear.frame = 1; } bear.x += 5 if (bear.x > 300) { bear.x = 0; } bear.y = 50; }); game.rootScene.addChild(bear); } game.start(); } **¥µ¥ó¥×¥ë [#dcb86424] -[[¥µ¥ó¥×¥ë¥×¥í¥°¥é¥à¤ò¼Â¹Ô¤¹¤ë:http://www.catch.jp/program/enchant.js/lesson_2/]] -¥¯¥Þ¤¬Áö¤ê¡¢·Ð²á»þ´Ö¤¬É½¼¨¤µ¤ì¤Þ¤¹¡£ -[[¥½¡¼¥¹¥³¡¼¥É:http://www.catch.jp/program/enchant.js/lesson_2/game.js]] ¤³¤³¤Þ¤Ç¤Ç´°À®¤·¤¿¥Õ¥¡¥¤¥ë #ref(enchant_sample_lesson2.lzh) *¸ú²Ì²»¤ò½Ð¤¹ [#o4cfc1f5] ¥²¡¼¥à¤Ë¸ú²Ì²»¤¬¤Ä¤¯¤È¡¢³Ú¤·¤µÇÜÁý¤Ç¤¹¡£ **¤È¤Ë¤«¤¯²»¤ò½Ð¤¹ [#hab3d314] ¥µ¥¦¥ó¥É¥Õ¥¡¥¤¥ë()¤òÆÉ¤ß¹þ¤ó¤Ç¡¢¤½¤ì¤ò¡Ö.play¡×¤ÇºÆÀ¸¤·¤Þ¤¹¡£ enchant(); window.onload = function() { var game = new Game(320, 320); game.preload('jump.wav'); game.onload = function() { var sound = game.assets['jump.wav'].play(); sound.play(); }; game.start(); }; **Áàºî¤Ë¤¢¤ï¤»¤Æ²»¤ò½Ð¤¹¡£ [#se2442cc] ²èÁüɽ¼¨¤Î¤È¤³¤í¤Ë¡¢ºÆÀ¸¤òÁȤ߹þ¤ß¤Þ¤¹¡£ ¢¨¸ú²Ì²»¥Õ¥¡¥¤¥ë¤òÆÉ¤ß¹þ¤á¤Ê¤¯¤Æ¡¢²¿ÅÙ¤«¶ìÏ«¤·¤Þ¤·¤¿¡£enchant.js¤Î¥Ð¡¼¥¸¥ç¥ó¤¬¸Å¤¤¤È¤¦¤Þ¤¯¤¤¤«¤Ê¤¤»þ¤¬¤¢¤ê¤Þ¤·¤¿¡£ enchant(); window.onload = function() { var game = new Game(320, 320); game.preload('jump.wav', 'bear.gif'); game.onload = function() { game.assets['jump.wav'].play(); var bear = new Sprite(20, 30); bear.image = game.assets['bear.gif']; bear.addEventListener('enterframe', function() { if(game.input.right) { var sound = game.assets['jump.wav'].clone(); sound.play(); } }); game.rootScene.addChild(bear); }; game.start(); }; **¥µ¥ó¥×¥ë [#m807a206] -[[¥µ¥ó¥×¥ë¥×¥í¥°¥é¥à¤ò¼Â¹Ô¤¹¤ë:http://www.catch.jp/program/enchant.js/lesson_4/]] -±¦Ìð°õ¥¡¼¤Ç²»¤¬½Ð¤Þ¤¹¡£ -[[¥½¡¼¥¹¥³¡¼¥É:http://www.catch.jp/program/enchant.js/lesson_4/game.js]] ¤³¤³¤Þ¤Ç¤Ç´°À®¤·¤¿¥Õ¥¡¥¤¥ë #ref(enchant_sample_lesson4.lzh) *²èÁü¤òÉôÉʲ½¤¹¤ë [#h52552ae] ¥×¥í¥°¥é¥à¤Ï¡¢¤¤¤¯¤Ä¤«¤ÎÉôÉʤÎÁȤ߹ç¤ï¤»¤È¤·¤Æºî¤ë¤È¡¢ºîÀ®¤·¤ä¤¹¤¯¤Ê¤ê¤Þ¤¹¡£ **¥¥ã¥é²èÁü¤òÉôÉʲ½ [#n27ba729] Kuma¤È¤¤¤¦ÉôÉÊ(¥ª¥Ö¥¸¥§¥¯¥È)¤òÄêµÁ¡£¤½¤ì¤òplayer1¤Èplayer2¤Ë³ä¤êÅö¤Æ¤Æ¤¤¤Þ¤¹¡£ ¤Ò¤È¤Ä¤ÎÀ߷׿Þ(Kuma)¤«¤é¡¢Ê£¿ô¤ÎÉôÉʤòºî¤ê½Ð¤·¤Æ¤¤¤Þ¤¹¡£ÉôÉʤÎÄêµÁ¤Ï¡¢Æ¬Ê¸»ú¤òÂçʸ»ú¤Ë¤·¤Þ¤¹¡£³ä¤êÅö¤ÆÀè¤Ï¡¢Á´Éô¾®Ê¸»ú¤Ç½ñ¤¤¤Æ¤¤¤Þ¤¹¡£ enchant(); var Kuma = enchant.Class.create(enchant.Sprite, { initialize: function(x, y){ enchant.Sprite.call(this, 20, 30); this.image = game.assets['bear.gif']; this.x = x; this.y = y; this.frame = 0; game.rootScene.addChild(this); } }); window.onload = function() { game = new Game(320, 320); game.preload('bear.gif'); game.onload = function() { player1 = new Kuma(0, 0); player1.frame = 1; player2 = new Kuma(30, 0); player2.frame = 2; } game.start(); } **ÉôÉʲ½¤·¤¿²èÁü¤ò°Üư [#ia4fd2e6] ÉôÉʤǤϡ¢ÉôÉʤÎÀ߷׿Þ¦¤Çưºî¤òÄêµÁ¤Ç¤¤Þ¤¹¡£¤³¤³¤Ç¤Ï¡¢KumaÉôÉʤˡ¢move_right¤Èmove_left¤òÄêµÁ¤·¤Æ¤¤¤Þ¤¹¡£¤½¤·¤Æ¡¢¥á¥¤¥óÉôʬ¤Ç¡¢²¡¤µ¤ì¤¿¥¡¼¤Ë¹ç¤ï¤»¤Æ¡¢move_right¤Èmove_left¤ò¸Æ¤Ó½Ð¤·¤Æ¤¤¤Þ¤¹¡£ enchant(); var Kuma = enchant.Class.create(enchant.Sprite, { initialize: function(x, y){ enchant.Sprite.call(this, 20, 30); this.image = game.assets['bear.gif']; this.x = x; this.y = y; this.frame = 0; game.rootScene.addChild(this); }, move_right: function() { this.x += 5; }, move_left: function() { this.x -= 5; } }); window.onload = function() { game = new Game(320, 320); game.preload('bear.gif'); game.onload = function() { player = new Kuma(0, 0); game.addEventListener('enterframe', function() { if(game.input.right) { player.move_right(); } if(game.input.left) { player.move_left(); } }); } game.start(); } **ÉôÉʲ½¤·¤¿¥¥ã¥é¤Î¥¢¥Ë¥á¡¼¥·¥ç¥ó [#q6b81d2f] ¤¯¤Ã¤Ä¤±¤Æ¤ß¤¿¡£¥¡¼ÆþÎϤθ¡½Ð¤Ï¡¢ÉôÉʦ¤Ë°Üư¤·¤¿¡£¤³¤ì¤Ç¡¢ËÜÂΦ¤Ï¤¹¤Ã¤¤ê¡£ ¥¥ã¥é¤Ïº¸±¦¥¡¼¤ÇÁà½Ä¤Ç¤¤ë¡£ enchant(); SCREEN_WIDTH = 320; SCREEN_HEIGHT = 320; var Kuma = enchant.Class.create(enchant.Sprite, { initialize: function(x, y){ this.KUMA_WIDTH = 20; this.KUMA_HEIGHT = 30; this.KUMA_Y = 50; this.dir = 0; //¿Ê¹ÔÊý¸þ 0:±¦(right)¡¢1:º¸(left) this.walk = 0; //Êâ¹Ô¥Ý¡¼¥º 0:Ää»ß 1:±¦Â 2:º¸Â this.step = 5; enchant.Sprite.call(this, this.KUMA_WIDTH, this.KUMA_HEIGHT); this.image = game.assets['bear.gif']; this.x = x; this.y = this.KUMA_Y; this.frame = 0; this.addEventListener('enterframe', function() { if(game.input.right) { this.move_right(); } else if(game.input.left) { this.move_left(); } else { this.move_stop(); } this.change_frame(); }); game.rootScene.addChild(this); }, move_right: function() { this.dir = 0; if((this.walk == 0) || (this.walk == 2)){ this.walk = 1; } else if(this.walk == 1) { this.walk = 2; } if (this.x < (SCREEN_WIDTH - this.KUMA_WIDTH)) { this.x += this.step; } else { this.x = SCREEN_WIDTH - this.KUMA_WIDTH; } }, move_left: function() { this.dir = 1; if((this.walk == 0) || (this.walk == 2)){ this.walk = 1; } else if(this.walk == 1) { this.walk = 2; } if (this.x > 0) { this.x -= this.step; } else { this.x = 0; } }, move_stop: function(){ if(this.walk !== 0) { game.assets['jump.wav'].play(); } this.walk = 0; }, change_frame: function() { this.frame = this.dir * 3 + this.walk; } }); window.onload = function() { game = new Game(SCREEN_WIDTH, SCREEN_HEIGHT); game.preload('jump.wav', 'bear.gif'); game.onload = function() { player = new Kuma(0, 0); } game.start(); } -[[¥µ¥ó¥×¥ë¥×¥í¥°¥é¥à¤ò¼Â¹Ô¤¹¤ë:http://www.catch.jp/program/enchant.js/lesson_5/]] -º¸±¦¤ÎÌð°õ¥¡¼¤Ç¥¯¥Þ¤¬Áö¤ê¤Þ¤¹¡£ -[[¥½¡¼¥¹¥³¡¼¥É:http://www.catch.jp/program/enchant.js/lesson_5/game.js]] ¤³¤³¤Þ¤Ç¤Ç´°À®¤·¤¿¥Õ¥¡¥¤¥ë #ref(enchant_sample_lesson5.lzh) *Ê£¿ô¤Î¥Ñ¡¼¥Ä¤òư¤«¤¹ [#f49c9150] ¥¢¥¯¥·¥ç¥ó¥²¡¼¥à¤Ç¤Ï¡¢Ê£¿ô¤ÎŨµ¡¤ä¥¿¡¼¥²¥Ã¥È¤¬Åо줷¤Þ¤¹¡£¤¿¤È¤¨¤Ð¡¢ð¨ÀФ¬Èô¤ó¤Ç¤¯¤ë¤È¤«¡¢¥¤¥ó¥Ù¡¼¥À¤¬¸½¤ì¤ë¤È¤¤¤Ã¤¿¶ñ¹ç¤Ç¤¹¡£¤³¤ì¤ò¼Â¸½¤¹¤ë¤¿¤á¤Ë¤Ï¡¢¶¦Ä̤Υѡ¼¥Ä¤òÊ£¿ôÅо줵¤»¤Æ¡¢Æ±»þ¤Ëư¤«¤¹É¬Íפ¬¤¢¤ê¤Þ¤¹¡£ **Ê£¿ô¤Î²èÁü¤òɽ¼¨¤¹¤ë [#he4e0e00] ¤Þ¤ºÊ£¿ô¤Î²èÁü¤òɽ¼¨¤¹¤ëÁ°¤Ë¡¢²èÁü¤ò¤Ò¤È¤Ä¤À¤±ÉôÉʲ½¤·¤ÆÉ½¼¨¤·¤Æ¤ß¤Þ¤·¤ç¤¦¡£¤³¤ì¤Ï¡¢Àè¤Û¤É¤Î¥¥ã¥é¤òÉôÉʲ½¤¹¤ëÊýË¡¤È¤Û¤È¤ó¤ÉƱ¤¸¤Ç¡¢Apple¤È¤¤¤¦ÉôÉʤ¬¾å¤«¤é¹ß¤Ã¤Æ¤¤Þ¤¹¡£Apple¤Ï¡¢1¤³¤À¤±É½¼¨¤µ¤ì¤Þ¤¹¡£°ã¤Ã¤Æ¤¤¤ë¤Î¤Ï¡¢¼ÂÂ⽤·¤¿ÉôÉʤò¾Ãµî¤Ç¤¤ë¤è¤¦¤Ë¤·¤Æ¤¤¤ë¤È¤³¤í(remove)¤Ç¤¹¡£ enchant(); SCREEN_WIDTH = 320; SCREEN_HEIGHT = 320; var Apple = enchant.Class.create(enchant.Sprite, { initialize: function(x, y){ this.WIDTH = 16; this.HEIGHT = 16; this.STEP = 5; enchant.Sprite.call(this, this.WIDTH, this.HEIGHT); this.image = game.assets['icon0.gif']; this.x = x; this.y = y; this.frame = 15; this.addEventListener('enterframe', function(){ this.move_step(); }); game.rootScene.addChild(this); }, move_step: function() { this.y += this.STEP; if (this.y >= (SCREEN_HEIGHT - this.HEIGHT)) { this.remove(); } }, remove: function(){ game.rootScene.removeChild(this); } }); window.onload = function() { game = new Game(SCREEN_WIDTH, SCREEN_HEIGHT); game.fps = 15; game.preload('icon0.gif'); game.onload = function() { target = new Apple(100, 0); } game.start(); } **Ê£¿ô¤Î²èÁü¤òư¤«¤¹ [#oda390f1] ¤³¤ì¤ò²þ¤¤·¤ÆÊ£¿ô¥¥ã¥é¤òư¤«¤»¤ë¤è¤¦¤Ë¤¹¤ë¤È¡¢¤³¤¦¤Ê¤ê¤Þ¤¹¡£Ê£¿ô¤ÎApple¤¬¾å¤«¤é¹ß¤Ã¤Æ¤¤Þ¤¹¡£ÉôÉʤÎÉôʬ¤Ï¡¢Àè¤Û¤É¤ÈƱ¤¸¤Ç¤¹¤¬¡¢ËÜÂΦ¤ÇÊ£¿ô¤ÎApple¤ò¼ÂÂ⽤·¤Æ¤¤¤Þ¤¹¡£ enchant(); SCREEN_WIDTH = 320; SCREEN_HEIGHT = 320; var Apple = enchant.Class.create(enchant.Sprite, { initialize: function(x, y){ this.WIDTH = 16; this.HEIGHT = 16; this.STEP = 5; enchant.Sprite.call(this, this.WIDTH, this.HEIGHT); this.image = game.assets['icon0.gif']; this.x = x; this.y = y; this.frame = 15; this.addEventListener('enterframe', function(){ this.move_step(); }); game.rootScene.addChild(this); }, move_step: function() { this.y += this.STEP; if (this.y >= (SCREEN_HEIGHT - this.HEIGHT)) { this.remove(); } }, remove: function(){ game.rootScene.removeChild(this); } }); window.onload = function() { game = new Game(SCREEN_WIDTH, SCREEN_HEIGHT); game.fps = 15; game.preload('icon0.gif'); game.onload = function() { targets = []; game.rootScene.addEventListener('enterframe', function(){ if((game.frame % 10) == 0){ var x = Math.floor(Math.random() * 300); targets[game.frame] = new Apple(x, 0); } }); } game.start(); } -[[¥µ¥ó¥×¥ë¥×¥í¥°¥é¥à¤ò¼Â¹Ô¤¹¤ë:http://www.catch.jp/program/enchant.js/lesson_6_2/]] -[[¥½¡¼¥¹¥³¡¼¥É:http://www.catch.jp/program/enchant.js/lesson_6_2/game.js]] ¤³¤³¤Þ¤Ç¤Ç´°À®¤·¤¿¥Õ¥¡¥¤¥ë #ref(enchant_sample_lesson6-2.lzh) ¤³¤ì¤Ë¡¢Ì£Êý¥¥ã¥é¤òÉÕ¤±²Ã¤¨¤ë¤È¡¢¤½¤ì¤é¤·¤¯¤Ê¤Ã¤Æ¤¤Þ¤¹¤Í¡£ **¼«¥¥ã¥é(Áà½Ä¤Ç¤¤ë)¤ÈŨ¥¥ã¥é¤òƱ»þ¤Ëɽ¼¨¤¹¤ë [#v823b793] º¸±¦¥¡¼¤ÇÁà½Ä¤Ç¤¤ë¼«¥¥ã¥é¤È¡¢Å¨¥¥ã¥é¤òƱ»þ¤Ëɽ¼¨¤¹¤ë¤È¡¢¤³¤¦¤Ê¤ê¤Þ¤¹¡£ enchant(); SCREEN_WIDTH = 320; SCREEN_HEIGHT = 320; //Áà½Ä¤Ç¤¤ë¼«¥¥ã¥é var Kuma = enchant.Class.create(enchant.Sprite, { initialize: function(x, y){ this.KUMA_WIDTH = 20; this.KUMA_HEIGHT = 30; this.KUMA_Y = 200; this.dir = 0; //¿Ê¹ÔÊý¸þ 0:±¦(right)¡¢1:º¸(left) this.walk = 0; //Êâ¹Ô¥Ý¡¼¥º 0:Ää»ß 1:±¦Â 2:º¸Â this.step = 5; enchant.Sprite.call(this, this.KUMA_WIDTH, this.KUMA_HEIGHT); this.image = game.assets['bear.gif']; this.x = x; this.y = this.KUMA_Y; this.frame = 0; this.addEventListener('enterframe', function() { if(game.input.right) { this.move_right(); } else if(game.input.left) { this.move_left(); } else { this.move_stop(); } this.change_frame(); }); game.rootScene.addChild(this); }, move_right: function() { this.dir = 0; if((this.walk == 0) || (this.walk == 2)){ this.walk = 1; } else if(this.walk == 1) { this.walk = 2; } if (this.x < (SCREEN_WIDTH - this.KUMA_WIDTH)) { this.x += this.step; } else { this.x = SCREEN_WIDTH - this.KUMA_WIDTH; } }, move_left: function() { this.dir = 1; if((this.walk == 0) || (this.walk == 2)){ this.walk = 1; } else if(this.walk == 1) { this.walk = 2; } if (this.x > 0) { this.x -= this.step; } else { this.x = 0; } }, move_stop: function(){ if(this.walk !== 0) { game.assets['jump.wav'].play(); } this.walk = 0; }, change_frame: function() { this.frame = this.dir * 3 + this.walk; } }); //Ê£¿ôɽ¼¨¤µ¤ì¤ëÁê¼ê¥¥ã¥é var Apple = enchant.Class.create(enchant.Sprite, { initialize: function(x, y){ this.WIDTH = 16; this.HEIGHT = 16; this.STEP = 5; enchant.Sprite.call(this, this.WIDTH, this.HEIGHT); this.image = game.assets['icon0.gif']; this.x = x; this.y = y; this.frame = 15; this.addEventListener('enterframe', function(){ this.move_step(); }); game.rootScene.addChild(this); }, move_step: function() { this.y += this.STEP; if (this.y >= (SCREEN_HEIGHT - this.HEIGHT)) { this.remove(); } }, remove: function(){ game.rootScene.removeChild(this); } }); window.onload = function() { game = new Game(SCREEN_WIDTH, SCREEN_HEIGHT); game.fps = 15; game.preload('bear.gif', 'icon0.gif', 'jump.wav'); game.onload = function() { player = new Kuma(0, 0); targets = []; game.rootScene.addEventListener('enterframe', function(){ if((game.frame % 10) == 0){ var x = Math.floor(Math.random() * 300); targets[game.frame] = new Apple(x, 0); } }); } game.start(); } -[[¥µ¥ó¥×¥ë¥×¥í¥°¥é¥à¤ò¼Â¹Ô¤¹¤ë:http://www.catch.jp/program/enchant.js/lesson_6_3/]] -[[¥½¡¼¥¹¥³¡¼¥É:http://www.catch.jp/program/enchant.js/lesson_6_3/game.js]] ¤³¤³¤Þ¤Ç¤Ç´°À®¤·¤¿¥Õ¥¡¥¤¥ë #ref(enchant_sample_lesson6-3.lzh) ¤³¤ì¤ËÅö¤¿¤êȽÄê¤òÉÕ¤±²Ã¤¨¤ë¤È¡¢¥²¡¼¥à¤Ã¤Ý¤¯¤Ê¤ê¤Þ¤¹¤Í¡£ **Åö¤êȽÄê [#vf730204] ¼«¥¥ã¥é¤ÈÁê¼ê¥¥ã¥é¤¬ÀÜ¿¨¤·¤¿¤«¤É¤¦¤«¡¢Åö¤êȽÄê¤ò¹Ô¤¤¤Þ¤¹¡£Åö¤êȽÄê¤Ï¡¢²èÁü¤òɽ¼¨¤¹¤ë¤¿¤á¤ÎÉôÉʤǤ¢¤ë¥¹¥×¥é¥¤¥È(Sprite)¤ÎÅö¤êȽÄêÌ¿Îá(intersect)¤ò»È¤¤¤Þ¤¹¡£¥ê¥ó¥´(Apple)¤¬°Üư¤·¤¿¤È¤¡¢Ëè²ó¥¯¥Þ¤È¤ÎÅö¤êȽÄê¤ò¹Ô¤Ã¤Æ¡¢Åö¤¿¤Ã¤Æ¤¤¤¿¤é¡¢ÂоݤΥê¥ó¥´¤ò¾Ãµî¤·¸ú²Ì²»¤òÌĤ餷¤Þ¤¹¡£ enchant(); SCREEN_WIDTH = 320; SCREEN_HEIGHT = 320; score = 0; //Áà½Ä¤Ç¤¤ë¼«¥¥ã¥é var Kuma = enchant.Class.create(enchant.Sprite, { initialize: function(x, y){ this.KUMA_WIDTH = 20; this.KUMA_HEIGHT = 30; this.KUMA_Y = 200; this.dir = 0; //¿Ê¹ÔÊý¸þ 0:±¦(right)¡¢1:º¸(left) this.walk = 0; //Êâ¹Ô¥Ý¡¼¥º 0:Ää»ß 1:±¦Â 2:º¸Â this.step = 5; enchant.Sprite.call(this, this.KUMA_WIDTH, this.KUMA_HEIGHT); this.image = game.assets['bear.gif']; this.x = x; this.y = this.KUMA_Y; this.frame = 0; this.addEventListener('enterframe', function() { if(game.input.right) { this.move_right(); } else if(game.input.left) { this.move_left(); } else { this.move_stop(); } this.change_frame(); }); game.rootScene.addChild(this); }, move_right: function() { this.dir = 0; if((this.walk == 0) || (this.walk == 2)){ this.walk = 1; } else if(this.walk == 1) { this.walk = 2; } if (this.x < (SCREEN_WIDTH - this.KUMA_WIDTH)) { this.x += this.step; } else { this.x = SCREEN_WIDTH - this.KUMA_WIDTH; } }, move_left: function() { this.dir = 1; if((this.walk == 0) || (this.walk == 2)){ this.walk = 1; } else if(this.walk == 1) { this.walk = 2; } if (this.x > 0) { this.x -= this.step; } else { this.x = 0; } }, move_stop: function(){ this.walk = 0; }, change_frame: function() { this.frame = this.dir * 3 + this.walk; } }); //Ê£¿ôɽ¼¨¤µ¤ì¤ëÁê¼ê¥¥ã¥é var Apple = enchant.Class.create(enchant.Sprite, { initialize: function(x, y){ this.WIDTH = 16; this.HEIGHT = 16; this.STEP = 5; enchant.Sprite.call(this, this.WIDTH, this.HEIGHT); this.image = game.assets['icon0.gif']; this.x = x; this.y = y; this.frame = 15; this.addEventListener('enterframe', function(){ this.move_step(); }); game.rootScene.addChild(this); }, move_step: function() { this.y += this.STEP; //Åö¤êȽÄê if(this.intersect(player)){ this.remove(); game.assets['jump.wav'].play(); } //²¼Ã¼¤ËÅþã if (this.y >= (SCREEN_HEIGHT - this.HEIGHT)) { this.remove(); } }, remove: function(){ game.rootScene.removeChild(this); } }); window.onload = function() { game = new Game(SCREEN_WIDTH, SCREEN_HEIGHT); game.fps = 15; game.preload('bear.gif', 'icon0.gif', 'jump.wav'); game.onload = function() { player = new Kuma(0, 0); targets = []; game.rootScene.addEventListener('enterframe', function(){ if((game.frame % 10) == 0){ var x = Math.floor(Math.random() * 300); targets[game.frame] = new Apple(x, 0); } }); } game.start(); } -[[¥µ¥ó¥×¥ë¥×¥í¥°¥é¥à¤ò¼Â¹Ô¤¹¤ë:http://www.catch.jp/program/enchant.js/lesson_7/]] -[[¥½¡¼¥¹¥³¡¼¥É:http://www.catch.jp/program/enchant.js/lesson_7/game.js]] ¤³¤³¤Þ¤Ç¤Ç´°À®¤·¤¿¥Õ¥¡¥¤¥ë #ref(enchant_sample_lesson7.lzh) *¥²¡¼¥àºîÀ®¤ËÊØÍø¤Ê¥×¥é¥°¥¤¥ó [#o7f33f99] enchant.js¤Ï¡¢¥×¥é¥°¥¤¥ó(plugin)¤Çµ¡Ç½¤ò³ÈÄ¥¤Ç¤¤Þ¤¹¡£ ¥²¡¼¥à¤òºî¤ë¤È¤¤â¡¢¥×¥é¥°¥¤¥ó¤ò³èÍѤ¹¤ë¤Èºî¶È¸úΨ¤¬¾å¤¬¤ê¤Þ¤¹¡£ -[[plugin¡¿enchant.js - HTML5 + JavaScript Game Engine:http://enchantjs.com/ja/plugin.html]] ²¼µ¤â»²¹Í¤Ë¤Ê¤ê¤Þ¤¹¡£ -[[enchant.js¤Çº£¤Þ¤Çºî¤Ã¤¿¥²¡¼¥à¤ò¡Ø9leap¡Ù»ÅÍͤˤ¹¤ëÊýË¡ | IDEA*IDEA:http://www.ideaxidea.com/archives/2011/05/for_9leap.html]] **¥×¥é¥°¥¤¥ó¤Î»È¤¤Êý [#x47ae7cf] ¥×¥é¥°¥¤¥ó¤Ï¡¢enchant.js¤ÈƱ¤¸¥Õ¥©¥ë¥À¤«¡¢¤½¤Îľ²¼¤Îplugins¥Õ¥©¥ë¥À¤ËÊü¤ê¹þ¤à¤È¤¤¤¤¤Ç¤·¤ç¤¦¡£ enchant.js¤ò²òÅष¤¿¾ì¹ç¤Ï¡¢¸å¼Ô¤Ë¤Ê¤Ã¤Æ¤¤¤Þ¤¹¡£ ¤½¤ì¤«¤é¡¢¥×¥é¥°¥¤¥ó¤¬É¬ÍפȤ¹¤ë²èÁü¤òƱ¤¸¥Õ¥©¥ë¥À¤ËÍѰդ·¤Þ¤¹¡£ -nineleap.enchant.js¤Î¾ì¹ç --start.png --end.png --font.png -ui.enchant.js¤Î¾ì¹ç --apad.png --pad.png ¤¢¤È¤Ï¡¢index.html¤Ë¥×¥é¥°¥¤¥ó¥Õ¥¡¥¤¥ë¤Îµ½Ò¤òÄɲä·¤Þ¤¹¡£ <!DOCTYPE html> <html> <head> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, user-scalable=no"> <meta name="apple-mobile-web-app-capable" content="yes"> <meta name="apple-mobile-web-app-status-bar-style" content="black-translucent"> <title>enchant</title> <script type="text/javascript" src="enchant.js"></script> <script type="text/javascript" src="plugins/nineleap.enchant.js"></script> <script type="text/javascript" src="plugins/util.enchant.js"></script> <script type="text/javascript" src="plugins/ui.enchant.js"></script> <script type="text/javascript" src="game.js"></script> <style type="text/css"> body {margin: 0;} </style> </head> <body> </body> </html> ¾åµ¤Ç¤Ï¡¢10-11¹ÔÌܤÇplugins¥Õ¥©¥ë¥À¤Ë¤¢¤ë¥×¥é¥°¥¤¥ó¥Õ¥¡¥¤¥ë(nineleap.enchant.js¡¢util.enchant.js)¤ò»ØÄꤷ¤Æ¤¤¤Þ¤¹¡£¥×¥é¥°¥¤¥ó¤Ï¡¢¥×¥í¥°¥é¥àËÜÂÎ(Îã:game.js)¤è¤êÁ°¤Ëµ½Ò¤·¤Þ¤¹¡£ **¥¹¥¿¡¼¥È²èÌÌ [#g122127c] nineleap.enchant.js¤òÆÉ¤ß¹þ¤à¤È¡¢¥²¡¼¥à¥¹¥¿¡¼¥È»þ¤Ë¼«Æ°Åª¤Ë¥¹¥¿¡¼¥ÈÍÑ¥á¥Ã¥»¡¼¥¸¤¬É½¼¨¤µ¤ì¤Þ¤¹¡£ **½ªÎ»²èÌÌ [#h45a6768] nineleap.enchant.js¤òÆÉ¤ß¹þ¤ß¡¢¥²¡¼¥à½ªÎ»¤¹¤Ù¤¤È¤³¤í¤Ë²¼µ¤Î¥³¡¼¥É¤ò½ñ¤¤Þ¤¹¡£ game.end(game.score, "game end"); game.score¤Ï¡¢ÆÀÅÀ¤ò³ÊǼ¤·¤¿ÊÑ¿ô¡£ **¥¿¥¤¥àɽ¼¨ [#df53f786] ¥×¥í¥°¥é¥àËÜÂÎ(game.onload = function()¤Î¤È¤³¤í)¤Ë¡¢²¼µ¤Î¥³¡¼¥É¤ò½ñ¤¤Þ¤¹¡£¤³¤ì¤À¤È¡¢»þ´Ö¤¬Áý¤¨¤Æ¤¤¤¯(¥«¥¦¥ó¥È¥¢¥Ã¥×)¤Ë¤Ê¤ê¤Þ¤¹¡£ timeLabel = new TimeLabel(8, 8); game.rootScene.addChild(timeLabel); ²¼µ¤Î¤è¤¦¤Ë½ñ¤¯¤È¥«¥¦¥ó¥È¥À¥¦¥ó¡£ timeLabel = new TimeLabel(8, 8, "countdown"); timeLabel.time = 30; game.rootScene.addChild(timeLabel); ɽ¼¨¤¹¤ë¥é¥Ù¥ë¤òÊѹ¹¤¹¤ë¤Ë¤Ï timeLabel.label = "LIFE:"; ¸½ºß¤Î·Ð²á»þ´Ö¤ò¼è¤ê½Ð¤¹¤Ë¤Ï¡¢ A = timeLabel.label; **¥¹¥³¥¢É½¼¨ [#w26baaee] ¥×¥í¥°¥é¥àËÜÂΤνé´ü²½Éôʬ(window.onload = function() )¤Ë¡¢²¼µ¤Î¥³¡¼¥É¤ò½ñ¤¤Þ¤¹¡£¤³¤ì¤¬¡¢¥²¡¼¥à¤ÎÆÀÅÀ¤Ë¤Ê¤ê¤Þ¤¹¡£ game.score = 0; //ÆÀÅÀ¤Î½é´ü²½ ¥×¥í¥°¥é¥àËÜÂÎ(game.onload = function()¤Î¤È¤³¤í)¤Ë¡¢²¼µ¤Î¥³¡¼¥É¤ò½ñ¤¤Þ¤¹¡£¤³¤ì¤¬ÆÀÅÀ¤Îɽ¼¨ scoreLabel = new ScoreLabel(40, 8); game.rootScene.addChild(scoreLabel); ¥²¡¼¥à¤ÎÆÀÅÀÄɲ峡¼¥É¤È¤·¤Æ¡¢²¼µ¤Î¥³¡¼¥É¤ò½ñ¤¤Þ¤¹¡£ game.score += 10; ɽ¼¨¤¹¤ë¥é¥Ù¥ë¤òÊѹ¹¤¹¤ë¤Ë¤Ï scoreLabel.label = "APPLE:"; **Íð¿ô¤òºî¤ë(¥é¥ó¥À¥àɽ¼¨) [#f8deb4c9] Ũ¥¥ã¥é¤ä¾ã³²Êª¤Ê¤É¤ò¥Ð¥é¥Ð¥é¤Ëɽ¼¨¤¹¤ë¤³¤È¤ò¥é¥ó¥À¥àɽ¼¨¤È¤¤¤¤¤Þ¤¹¤Í¡£¤³¤Î¥é¥ó¥À¥àɽ¼¨¤Ë¤Ï¡¢Íð¿ô¤ò»È¤¤¤Þ¤¹¡£Íð¿ô¤È¤Ï¡¢¤¿¤È¤¨¤Ð1¤«¤é10¤Þ¤Ç¤Î¿ô»ú¤ò¼¡¡¹¤ÈŬÅö¤Ëºî¤ê½Ð¤¹ÊýË¡¤Ç¤¹¡£util.enchant.js¥×¥é¥°¥¤¥ó¤ò»È¤¦¤È¡¢¤³¤ÎÍð¿ô¤ò¼¡¤Î¤è¤¦¤Ë´Êñ¤Ë°·¤¨¤Þ¤¹¡£ A = rand(10); // **¥¿¥Ã¥Á¥Ñ¥Ã¥ÉÂбþ [#y718b9d7] ¥¹¥Þ¡¼¥È¥Õ¥©¥ó¤Ê¤É¤Î¥¿¥Ã¥Á¥Ñ¥Ã¥ÉÂбþ¤Ë¤¹¤ë¤Ë¤Ï¡¢²¼µ¤Î¥³¡¼¥É¤òÄɲä·¤Þ¤¹¡£¤³¤ì¤À¤±¤Ç¡¢»Ø¤ä¥Þ¥¦¥¹¤Ç¡¢Ìð°õ¥¡¼¤ÈƱ¤¸¤è¤¦¤Ë¥²¡¼¥à¤òÁàºî¤Ç¤¤Þ¤¹¡£ var pad = new Pad(); pad.x = 0; pad.y = 220; game.rootScene.addChild(pad); pad.x¤Èpad.y¤Ç¡¢ÁàºîÍѥѥåɤÎɽ¼¨°ÌÃÖ¤ò»ØÄê¡£ **¥µ¥ó¥×¥ë [#t3df58f2] -[[¥µ¥ó¥×¥ë¥×¥í¥°¥é¥à¤ò¼Â¹Ô¤¹¤ë:http://www.catch.jp/program/enchant.js/lesson_8/]] -30Éô֤ǡ¢¤Ç¤¤ë¤À¤±¤¿¤¯¤µ¤ó¥ê¥ó¥´¤ò½¸¤á¤Æ¤¯¤À¤µ¤¤¡£ -º¸±¦¤ÎÌð°õ¥¡¼¤Ç¡¢¥¯¥Þ¤¬Áö¤ê¤Þ¤¹¡£ -º¸²¼¤Î½½»ú¥¨¥ê¥¢¤ò»È¤¦¤È¡¢¥Þ¥¦¥¹¥¯¥ê¥Ã¥¯(¥Ñ¥½¥³¥ó)¡¢¥¿¥Ã¥Á(¥¹¥Þ¡¼¥È¥Õ¥©¥ó)¤Ç¤âÁàºî¤Ç¤¤Þ¤¹¡£ -[[¥½¡¼¥¹¥³¡¼¥É:http://www.catch.jp/program/enchant.js/lesson_8/game.js]] ¤³¤³¤Þ¤Ç¤Ç´°À®¤·¤¿¥Õ¥¡¥¤¥ë #ref(enchant_sample_lesson8.lzh) *¥²¡¼¥à²èÌ̤ò½Å¤Í¹ç¤ï¤»¤ë [#hfa3967f] Ê£»¨¤Ê¥²¡¼¥à²èÌ̤òɽ¼¨¤µ¤»¤ë¤È¤¤Ï¡¢½Å¤Í¹ç¤ï¤»¤ë¤è¤¦¤Ëºî¤ì¤ë¤ÈÊØÍø¤Ç¤¹¡£ enchant.js¤Ç¤Ï¡¢¤³¤Î¤è¤¦¤Ë½Å¤Í¤ë²èÌ̤ò¥·¡¼¥ó(Scene)¤È¸Æ¤Ó¤Þ¤¹¡£ -[[enchant.js¤Î¥µ¥ó¥×¥ë¥³¡¼¥É¤ò²òÆÉ¤¹¤ë¡ÊRPGÊÔ¤½¤Î1¡Ë | IDEA*IDEA:http://www.ideaxidea.com/archives/2011/04/enchant_rgb_undocumented.html]] -[[¡Úenchant.js¡Û ¡ÖºÇ®¤Ç¥¯¥ë¥Þ¤ò¾è¤ê¤³¤Ê¤¹¥²¡¼¥à¡×¤Îµ»½ÑŪ²òÀâ | IDEA*IDEA:http://www.ideaxidea.com/archives/2011/04/cars_explained.html]] *¥²¡¼¥à¤ò9leap¤Ç¸ø³«¤¹¤ë [#q01863b9] 9leap¤Ï¡¢enchant.js¤ò»È¤Ã¤¿¥²¡¼¥à¤ÎÅê¹Æ¥µ¥¤¥È¡£Åê¹Æ¤µ¤ì¤¿¥²¡¼¥à¤Ï¡¢¥Ñ¥½¥³¥ó¤Ç¤â¥¹¥Þ¡¼¥È¥Õ¥©¥ó¤Ç¤âÍ·¤Ù¤Þ¤¹¡£ -[[9leap : ¥È¥Ã¥×¥Ú¡¼¥¸ - ¤É¤³¤Ç¤âÍ·¤Ù¤ë¡¢Åê¹Æ·¿¥²¡¼¥à¥µ¥¤¥È:http://9leap.net/]] ¥í¥°¥¤¥ó¤¹¤ë¤È¥²¡¼¥à¤ÎÅê¹Æ¡¦¥³¥á¥ó¥È¤ÎÅê¹Æ¤¬²Äǽ¤Ë¤Ê¤ë¤Û¤«¡¢ Ʊ¤¸¥²¡¼¥à¤Ç¥×¥ì¥¤¤·¤¿Twitter¤Ç¥Õ¥©¥í¡¼¤·¤Æ¤¤¤ë¿Í¤Î¾ðÊó¤ä¥Ï¥¤¥¹¥³¥¢¤¬É½¼¨¤µ¤ì¤Þ¤¹¡£ ¥²¡¼¥à¤ò¤ªµ¤¤ËÆþ¤ê¤ËÄɲ䷤ơ¢¸å¤«¤éÍ·¤Ö¤³¤È¤â¤Ç¤¤Þ¤¹¡£ 9leap¤Ë¥í¥°¥¤¥ó¤¹¤ë¤Ë¤Ï¡¢Twitter¥¢¥«¥¦¥ó¥È¤¬É¬ÍפǤ¹¡£ **Åê¹ÆÊýË¡ [#r7d51209] ¤ä¤êÊý¤Ï¡¢¤³¤Á¤é¤¬»²¹Í¤Ë¤Ê¤ê¤Þ¤¹¡£ -[[iPad 2¤¬Åö¤¿¤ë¥×¥í¥°¥é¥ß¥ó¥°¥³¥ó¥Æ¥¹¥È¥µ¥¤¥È¡Ø9leap¡Ù¤Ë¥²¡¼¥à¤òÅê¹Æ¤¹¤ëÊýË¡ | IDEA*IDEA:http://www.ideaxidea.com/archives/2011/05/9leap.html]] **9leap¤ËÅê¹Æ¤·¤Æ¤ß¤¿ [#c4044f76] -[[9leap : 30Éᢥê¥ó¥´½¸¤á¥²¡¼¥à by y_catch - ¤É¤³¤Ç¤âÍ·¤Ù¤ë¡¢Åê¹Æ·¿¥²¡¼¥à¥µ¥¤¥È:http://9leap.net/games/1126]] *ÇØ·Ê¡¿¥Þ¥Ã¥×¤Îɽ¼¨ [#m1aa7ffd] ¥²¡¼¥à¤òºî¤ë¤È¤¡¢¥¥ã¥é¥¯¥¿¡¼¤À¤±¤Ç¤Ï¤µ¤Ó¤·¤¤¤Î¤Ç¡¢Çطʤòɽ¼¨¤·¤Æ¤ß¤Þ¤¹¡£ ÇØ·Ê¤Ë¤Ï¡¢ÇØ·Ê¿§¤ò»ØÄꤹ¤ëÊýË¡¤È²èÁü¤ò»ØÄꤹ¤ëÊýË¡¤¬¤¢¤ê¤Þ¤¹¡£ **ÇØ·Ê¿§¤Î»ØÄê [#g6911641] ÇØ·Ê¿§¤ò»ØÄꤹ¤ë¤Ë¤Ï¡¢¼¡¤Î¤è¤¦¤Ë¥·¡¼¥ó(game.rootScene)¤ÎÇØ·Ê¿§(backgroundColor)¤òRGB¤ÇÀßÄꤷ¤Þ¤¹¡£ game.rootScene.backgroundColor = 'rgb(182, 255, 255)'; **ÇØ·Ê²èÁü¤Îɽ¼¨ [#n13e96b1] ÇØ·Ê²èÁü¤Îɽ¼¨¤¹¤ë¤Ë¤Ï¡¢¤Þ¤ºÇطʤθµ¤Ë¤Ê¤ëÁǺà²èÁü¤òÍѰդ·¤Þ¤¹¡£º£²ó¤Ï¡¢¼¡¤Î¤è¤¦¤Ê9¡ß3¥Þ¥¹¤ÎÁǺà²èÁü(map2.gif)¤ò»È¤¤¤Þ¤¹¡£ #ref(map2.gif) ¤³¤Î9¡ß3¥Þ¥¹¤Î²èÁü¤Ï¡¢¼¡¤Î¤è¤¦¤ËÈÖ¹æ¤ò³ä¤êÅö¤Æ¤Þ¤¹¡£ 0, 1, 2, 3, 4, 5, 6, 7, 8 9,10,11,12,13,14,15,16,17 18,19,20,21,22,23,24,25,26 ¼¡¤Ë¡¢¤³¤Î²èÁü¤ò¤É¤Î¤è¤¦¤Ë¤Ê¤é¤Ù¤ë¤«¡¢¿ôÃͤǻØÄꤷ¤Þ¤¹¡£ ÁǺà²èÁü¤òÇÛÃÖ¤·¤¿¤¤¤È¤³¤í¤Ë¤Ï¡¢¤½¤ÎÈÖ¹æ¤ò»ØÄꤷ¤Þ¤¹¡£ ¤Ê¤Ë¤â¤Ê¤¤¤È¤³¤í¤Ï¡Ö-1¡×¤ò»ØÄꤷ¤Þ¤¹¡£ º£²ó¤Ï¡¢²£20¥Þ¥¹¡¢½Ä10¥Þ¥¹¤Î²èÁü¤òÇØ·Ê¤È¤·¤ÆÉ½¼¨¤·¤Þ¤¹¡£ var blocks = [ [-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1], [-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1], [-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1], [-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1], [-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1], [-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1], [-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1], [-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1], [4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4], [3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3], ];¡¡ ¤³¤ì¤ò¼ÂºÝ¤ËÇÛÃÖ¤¹¤ë¤Ë¤Ï¡¢¼¡¤Î¤è¤¦¤Ë¤·¤Þ¤¹¡£ -game.preload('bear.gif', 'map2.gif'); ¤ÇÁǺà²èÁü¤òÆÉ¤ß¹þ¤à -¼¡¤Î¥³¡¼¥É¤ÇÇØ·Ê¤ò»ØÄê var map = new Map(16, 16); map.image = game.assets['map2.gif']; map.loadData(blocks); -game.rootScene.addChild(map); ¤Ç¡¢ºÇ¸å¤ËÅÐÏ¿ **¥µ¥ó¥×¥ë [#b332014e] -[[¥µ¥ó¥×¥ë¥×¥í¥°¥é¥à¤ò¼Â¹Ô¤¹¤ë:http://www.catch.jp/program/enchant.js/lesson_3/]] -ÇØ·Ê¤¬É½¼¨¤µ¤ì¡¢º¸±¦¤ÎÌð°õ¥¡¼¤Ç¥¯¥Þ¤¬Áö¤ê¤Þ¤¹¡£ -[[¥½¡¼¥¹¥³¡¼¥É:http://www.catch.jp/program/enchant.js/lesson_3/game.js]] ¤³¤³¤Þ¤Ç¤Ç´°À®¤·¤¿¥Õ¥¡¥¤¥ë #ref(enchant_sample_lesson3.lzh) *nakamura001 ¥µ¥ó¥×¥ë½¸ [#z2822510] ¤³¤³¤Þ¤Ç¡¢¥·¥³¥·¥³¤Èenchant.js¤Î¥µ¥ó¥×¥ë¤òºî¤Ã¤Æ¤¤¿¤é¡¢²¼µ¤Î¥µ¥¤¥È¤Ë¤âÎɤ¯¤Þ¤È¤Þ¤Ã¤Æ¤¤¤ë¤Î¤òȯ¸«¡£¤¿¤À¡¢¥½¡¼¥¹¤È¥Ç¥â¤Ë¤¿¤É¤êÃ夯¤Î¤¬¾¯¤·¤À¤±ÌÌÅݤ˴¶¤¸¤Þ¤·¤¿¡£¤½¤³¤Ç¡¢¤³¤³¤«¤é¤â¥ê¥ó¥¯¤·¤Æ¤ª¤¤Þ¤¹¡£ -[[nakamura001 @ ¥¦¥£¥ - ¥È¥Ã¥×¥Ú¡¼¥¸/JavaScript¥²¡¼¥à/¥é¥¤¥Ö¥é¥ê/enchant.js/¥µ¥ó¥×¥ë:http://www32.atwiki.jp/nakamura001/pages/149.html]] -¥¥ã¥é¥¯¥¿¡¼¤ò±¦¤Ë°Üư [[¥½¡¼¥¹:http://tsuyobi.heteml.jp/html/javascript/enchantjs/samples/01.js]]¡¢[[¥Ç¥â:http://tsuyobi.heteml.jp/html/javascript/enchantjs/samples/01.html]] -¥¥ã¥é¥¯¥¿¡¼¤òÊý¸þ¥¡¼¤Ç°Üư [[¥½¡¼¥¹:http://tsuyobi.heteml.jp/html/javascript/enchantjs/samples/02.js]]¡¢[[¥Ç¥â:http://tsuyobi.heteml.jp/html/javascript/enchantjs/samples/02.html]] -±ýÉü°Üư½èÍý(¥¥ã¥é¥¯¥¿¡¼¤Î²èÁüȿž) [[²òÀâ:http://d.hatena.ne.jp/nakamura001/20110503/1304432316]] -¥¿¥Ã¥×¤·¤¿°ÌÃ֤˥¥ã¥é¥¯¥¿¡¼¤ò°Üư [[¥½¡¼¥¹:http://tsuyobi.heteml.jp/html/javascript/enchantjs/samples/03.js]]¡¢[[¥Ç¥â:http://tsuyobi.heteml.jp/html/javascript/enchantjs/samples/03.html]] -¥é¥Ù¥ë¤Îɽ¼¨ [[¥½¡¼¥¹:http://tsuyobi.heteml.jp/html/javascript/enchantjs/samples/04.js]]¡¢[[¥Ç¥â:http://tsuyobi.heteml.jp/html/javascript/enchantjs/samples/04.html]] -Åö¤¿¤êȽÄê(¥é¥¤¥Ö¥é¥ê¤Î¥á¥½¥Ã¥É¤ò»È¤ï¤º¤Ë¼«Á°¤ÇȽÄê) [[¥½¡¼¥¹:http://tsuyobi.heteml.jp/html/javascript/enchantjs/samples/05.js]]¡¢[[¥Ç¥â:http://tsuyobi.heteml.jp/html/javascript/enchantjs/samples/05.html]] -Åö¤¿¤êȽÄê(¥é¥¤¥Ö¥é¥ê¤Î¥á¥½¥Ã¥É¤ÇȽÄê) [[¥½¡¼¥¹:http://tsuyobi.heteml.jp/html/javascript/enchantjs/samples/06.js]]¡¢[[¥Ç¥â:http://tsuyobi.heteml.jp/html/javascript/enchantjs/samples/06.html]] -¥¥ã¥é¥¯¥¿¡¼¥¢¥Ë¥á¡¼¥·¥ç¥ó¤ÎÊýË¡ [[²òÀâ:http://d.hatena.ne.jp/nakamura001/20110421/1303383146]] -¥¥ã¥é¥¯¥¿¡¼¤ÎÄɲÃÊýË¡ [[²òÀâ:http://d.hatena.ne.jp/nakamura001/20110422/1303491804]] -¼Ö¤Î°Üư½èÍý [[²òÀâ:http://d.hatena.ne.jp/nakamura001/20110423/1303565014]] -¥ì¥¤¥ä¡¼¤ÎÁ°¸å´Ø·¸¤ò¹Íθ¤·¤¿¥¥ã¥é¥¯¥¿¡¼ÄɲÃÊýË¡ [[²òÀâ:http://d.hatena.ne.jp/nakamura001/20110423/1303579051]] -ÊüʪÀþ¾õ¤Ëʪ¤òÅꤲ¤ëÊýË¡ [[²òÀâ:http://d.hatena.ne.jp/nakamura001/20110503/1304433222]] *git [#ecca0cf8] -[[ycatch/test_enchant.js - GitHub:https://github.com/ycatch/test_enchant.js]]