- Äɲ䵤줿¹Ô¤Ï¤³¤Î¿§¤Ç¤¹¡£
- ºï½ü¤µ¤ì¤¿¹Ô¤Ï¤³¤Î¿§¤Ç¤¹¡£
- enchant.js ¤Ø¹Ô¤¯¡£
[[Programing]]
¤³¤³¤Ï¡¢enchant.js¤ò¤Ï¤¸¤á¤ë¤È¤¤ËɬÍפʡ¢¤´¤¯¤´¤¯´ðËÜŪ¤Ê¥³¡¼¥ÉÎà¤Î¤Þ¤È¤á¤Ç¤¹¡£enchant.js¤ËÉÕ°¤Î¥µ¥ó¥×¥ë¤Î¥¢¥¯¥·¥ç¥ó¥²¡¼¥à(\examples\action)¤È¥·¥å¡¼¥Æ¥£¥ó¥°¥²¡¼¥à(\examples\shooting)¤Ê¤É¤ò²þÎɤ·¤Æ¤¤¤¤Þ¤¹¡£
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enchant.js¤ËÉÕ°¤Î¥µ¥ó¥×¥ë¤Î¥¢¥¯¥·¥ç¥ó¥²¡¼¥à(\examples\action)¤È¥·¥å¡¼¥Æ¥£¥ó¥°¥²¡¼¥à(\examples\shooting)¤Ê¤É¤ò²þÎɤ·¤Æ¤¤¤¤Þ¤¹¡£
enchant.js¤Ï¡¢¥²¡¼¥à¥×¥í¥°¥é¥à¤òºî¤ë¤¿¤á¤Î¥é¥¤¥Ö¥é¥ê¥×¥í¥°¥é¥à¤Ç¤¹(¥²¡¼¥à¥¨¥ó¥¸¥ó¤È¤â¸À¤¦)¡£
HTML5¤ÈJavascript¤È¤¤¤¦µ»½Ñ¤Çºî¤é¤ì¤Æ¤¤¤Æ¡¢¥Ñ¥½¥³¥ó¤À¤±¤¸¤ã¤Ê¤¯¥¹¥Þ¡¼¥È¥Õ¥©¥ó¤ä¥¿¥Ö¥ì¥Ã¥È¤Ë¤âÂбþ¤·¤¿¥²¡¼¥à¤òºîÀ®¤Ç¤¤Þ¤¹¡£
¤³¤³¤Ç¤Ï¡¢¾¯¤·¤º¤Ä¥³¡¼¥É¤òÊ£»¨¤Ë¤·¤Æ¤¤¤Ã¤Æ¡¢¥¯¥Þ¤¬Áö¤ê²ó¤ë¥²¡¼¥à¤ò´°À®¤µ¤»¤Þ¤¹¡£
-[[9leap : 30Éᢥê¥ó¥´½¸¤á¥²¡¼¥à by y_catch - ¤É¤³¤Ç¤âÍ·¤Ù¤ë¡¢Åê¹Æ·¿¥²¡¼¥à¥µ¥¤¥È:http://9leap.net/games/1126]]
-30Éô֤ǡ¢¤Ç¤¤ë¤À¤±¤¿¤¯¤µ¤ó¥ê¥ó¥´¤ò½¸¤á¤Æ¤¯¤À¤µ¤¤¡£
-º¸±¦¤ÎÌð°õ¥¡¼¤Ç¡¢¥¯¥Þ¤¬Áö¤ê¤Þ¤¹¡£
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-[[9leap : 30Éᢥê¥ó¥´½¸¤á¥²¡¼¥àPart2:http://9leap.net/games/1176]]
#ref(1176_140.gif)
#contents
*¥À¥¦¥ó¥í¡¼¥É [#yc6b9b9f]
-[[enchant.js - HTML5 + JavaScript Game Engine:http://enchantjs.com/ja/]]
*ɬÍפʥե¡¥¤¥ë [#b8f4e08f]
enchant.js¤«¤é¡¢¼¡¤Î¥Õ¥¡¥¤¥ë¤ò¼è¤ê½Ð¤·¤Þ¤¹¡£
¥¯¥Þ²èÁü(bear.gif)¤Ï¡¢²þÎɤ·¤Æ¤¤¤Þ¤¹¡£
- enchant.js¡§enchant.jsËÜÂÎ
- game.js¡§¥²¡¼¥à¤Î¥á¥¤¥ó¥×¥í¥°¥é¥à
- index.html¡§¥á¥¤¥ó¥×¥í¥°¥é¥à¤ò¸Æ¤Ó½Ð¤¹HTML¥Õ¥¡¥¤¥ë¡£¤³¤ì¤ò¥Ö¥é¥¦¥¶¤Ç³«¤¯
- bear.gif:²èÁü¥Õ¥¡¥¤¥ë
#ref(bear.gif)
* index.html [#nde0ff97]
¥²¡¼¥à¤ò¼Â¹Ô¤¹¤ë¤Ë¤Ï¡¢ index.html¤ò¥À¥Ö¥ë¥¯¥ê¥Ã¥¯¡£¤³¤³¤«¤é¡¢¥á¥¤¥ó¥×¥í¥°¥é¥à¤Ç¤¢¤ëgame.js¤ä¡¢¥é¥¤¥Ö¥é¥ê¤Ç¤¢¤ëenchant.js¤ò¸Æ¤Ó½Ð¤·¤Æ¤¤¤Þ¤¹¡£
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no">
<meta name="apple-mobile-web-app-capable" content="yes">
<meta name="apple-mobile-web-app-status-bar-style" content="black-translucent">
<title>Sample Game</title>
<script type="text/javascript" src="enchant.js"></script>
<script type="text/javascript" src="game.js"></script>
<style type="text/css">
body {
margin: 0;
}
</style>
</head>
<body>
</body>
</html>
* game.js¤Î´ðËÜ¥³¡¼¥É [#b1f8a8b5]
¥²¡¼¥à¤Î¥á¥¤¥ó¥×¥í¥°¥é¥à¤Ç¤¢¤ëgame.js¤Î´ðËÜŪ¤Ê¹½À®¤ò½çÈ֤ˤߤƤ¤¤¤Þ¤¹¡£
**²¿¤â¤·¤Ê¤¤¥³¡¼¥É [#z5168b76]
¤³¤ì¤¬¡¢´ðËÜ·Á¡£¤¤¤Á¤ª¤¦¡¢²èÁü¥Õ¥¡¥¤¥ë(bear.gif)¤òÆɤ߹þ¤ó¤Ç¤¤¤ë¤±¤ì¤Éɽ¼¨¤Ï¤·¤Ê¤¤¡£
²¼µ¤Î¥Æ¥¥¹¥È¤ògame.js¤È¤¤¤¦¥Æ¥¥¹¥È¥Õ¥¡¥¤¥ë¤È¤·¤ÆÊݸ¤¹¤ë¡£¤½¤·¤Æ¡¢index.html¤ò¸Æ¤Ó½Ð¤¹¤È¡¢¥×¥í¥°¥é¥à¼Â¹Ô¡£
enchant();
window.onload = function() {
var game = new Game(320, 320); //¥²¡¼¥à²èÌ̤òÀßÄê
game.preload('bear.gif'); //²èÁü¥Õ¥¡¥¤¥ë¤òÆɤ߹þ¤ß
game.onload = function() {
//¡Ö{¡×¤È¡Ö}¡×¤Î´Ö¤Ë¡¢¥²¡¼¥à¤ÎÆ°ºî¤òµ½Ò¤¹¤ë
}
game.start();
}
**²èÁü¤ò¤¿¤Àɽ¼¨¤¹¤ë [#qb76c8e5]
Á°½Ò¤Î¥Õ¥¡¥¤¥ë¤ò½ñ¤´¹¤¨¤Æ¡¢¥¹¥×¥é¥¤¥Èµ¡Ç½(Sprite)¤Ç²èÁü¤òɽ¼¨¤¹¤ë¡£
enchant();
window.onload = function() {
var game = new Game(320, 320);
game.preload('bear.gif');
game.onload = function() {
var bear = new Sprite(20, 30);
¡¡¡¡¡¡¡¡bear.image = game.assets['bear.gif'];
game.rootScene.addChild(bear);
}
game.start();
}
**ɽ¼¨¤¹¤ë²èÁü¤òÊѤ¨¤ë [#p7e99849]
Ê£¿ô¤Î¥¤¥á¡¼¥¸¤ò»ý¤Ã¤Æ¤¤¤ë²èÁü¤Î¾ì¹ç¡¢¥¹¥×¥é¥¤¥È¤ÇÊ̤Υ¤¥á¡¼¥¸¤òɽ¼¨¤¹¤ë¡£
¥¯¥Þ¤¬Ê⤤¤Æ¤¤¤ë¥¢¥Ë¥á¡¼¥·¥ç¥ó¤Ê¤É¤Ë»È¤¨¤Þ¤¹(¤Þ¤ÀÊ⤤ޤ»¤ó)¡£
enchant();
window.onload = function() {
var game = new Game(320, 320);
game.preload('bear.gif');
game.onload = function() {
var bear = new Sprite(20, 30);
¡¡¡¡¡¡¡¡bear.image = game.assets['bear.gif'];
bear.frame = 1;
game.rootScene.addChild(bear);
}
game.start();
}
**ɽ¼¨°ÌÃÖ¤ò»ØÄê [#mb934d47]
¥¹¥×¥é¥¤¥È¤Î°ÌÃÖ¤ò»ØÄê
enchant();
window.onload = function() {
var game = new Game(320, 320);
game.preload('bear.gif');
game.onload = function() {
var bear = new Sprite(20, 30);
¡¡¡¡¡¡¡¡bear.image = game.assets['bear.gif'];
bear.x = 150;
bear.y = 150;
bear.frame = 1;
game.rootScene.addChild(bear);
}
game.start();
}
**¥¡¼ÆþÎϤDzèÁü¤òÀÚ¤êÂؤ¨ [#s89a6625]
º¸±¦¤ÎÌð°õ¥¡¼¤ò²¡¤·¤Æ¡¢²èÁü¤òÀÚ¤êÂؤ¨
enchant();
window.onload = function() {
var game = new Game(320, 320);
game.preload('bear.gif');
game.onload = function() {
var bear = new Sprite(20, 30);
bear.image = game.assets['bear.gif'];
bear.addEventListener('enterframe', function() {
bear.x = 150;
bear.y = 150;
if(game.input.left) bear.frame = 1;
if(game.input.right) bear.frame = 2;
});
game.rootScene.addChild(bear);
}
game.start();
}
**¥¢¥Ë¥á¡¼¥·¥ç¥ó£± [#f6c15a11]
º¸±¦¤ÎÌð°õ¥¡¼¤Ç¡¢¤½¤Î¾ì¤ÇÁö¤ë
enchant();
window.onload = function() {
var game = new Game(320, 320);
game.preload('bear.gif');
game.onload = function() {
var bear = new Sprite(20, 30);
bear.image = game.assets['bear.gif'];
bear.addEventListener('enterframe', function() {
bear.x = 150;
bear.y = 150;
if(game.input.right) {
if(bear.frame == 1) {
bear.frame = 2;
} else {
bear.frame = 1;
}
}
if(game.input.left) {
if(bear.frame == 4) {
bear.frame = 5;
} else {
bear.frame = 4;
}
}
});
game.rootScene.addChild(bear);
}
game.start();
}
**¥¢¥Ë¥á¡¼¥·¥ç¥ó£² [#v06aaf4f]
º¸±¦¤ÎÌð°õ¥¡¼¤ÇÁö¤ë¡£ÊɤÏ̵»ë¡£
enchant();
window.onload = function() {
var game = new Game(320, 320);
game.preload('bear.gif');
game.onload = function() {
var bear = new Sprite(20, 30);
bear.image = game.assets['bear.gif'];
bear.addEventListener('enterframe', function() {
bear.y = 150;
if(game.input.right) {
if(bear.frame == 1) {
bear.frame = 2;
} else {
bear.frame = 1;
}
bear.x += 5;
}
if(game.input.left) {
if(bear.frame == 4) {
bear.frame = 5;
} else {
bear.frame = 4;
}
bear.x -= 5;
}
});
game.rootScene.addChild(bear);
}
game.start();
}
**¥¢¥Ë¥á¡¼¥·¥ç¥ó£³ [#r9bd2f81]
º¸±¦¤ÎÌð°õ¥¡¼¤ÇÁö¤ë¡£Êɤǻߤޤ롣
enchant();
window.onload = function() {
var game = new Game(320, 320);
game.preload('bear.gif');
game.onload = function() {
var bear = new Sprite(20, 30);
bear.image = game.assets['bear.gif'];
bear.addEventListener('enterframe', function() {
bear.y = 150;
if(game.input.right) {
if(bear.frame == 1) {
bear.frame = 2;
} else {
bear.frame = 1;
}
if (bear.x < 300) {
bear.x += 5;
} else {
bear.x = 300;
}
}
if(game.input.left) {
if(bear.frame == 4) {
bear.frame = 5;
} else {
bear.frame = 4;
}
if (bear.x > 0) {
bear.x -= 5;
} else {
bear.x = 0;
}
}
});
game.rootScene.addChild(bear);
}
game.start();
}
**¥µ¥ó¥×¥ë [#t3df58f2]
-[[¥µ¥ó¥×¥ë¥×¥í¥°¥é¥à¤ò¼Â¹Ô¤¹¤ë:http://www.catch.jp/program/enchant.js/lesson_1/]]
-º¸±¦¤ÎÌð°õ¥¡¼¤Ç¡¢¥¯¥Þ¤¬Áö¤ê¤Þ¤¹¡£
-[[¥½¡¼¥¹¥³¡¼¥É:http://www.catch.jp/program/enchant.js/lesson_1/game.js]]
¤³¤³¤Þ¤Ç¤Ç´°À®¤·¤¿¥Õ¥¡¥¤¥ë
#ref(enchant_sample_lesson1.lzh)
*ʸ»ú¤òɽ¼¨¤¹¤ë [#rff46cbc]
²èÌ̾å¤Ëʸ»ú¤òɽ¼¨¤¹¤ë¤Ë¤Ï¡¢¥é¥Ù¥ëµ¡Ç½(Label)¤ò»È¤¤¤Þ¤¹¡£
**²èÌ̾åÉô¤Ë¸ÇÄê¤Çʸ»ú¤òɽ¼¨¤¹¤ë [#u7bfd3f6]
¡ÖRunning Bear:¡×¤È¤¤¤¦Ê¸»ú¤òɽ¼¨¤¹¤ë
enchant();
window.onload = function() {
var game = new Game(320, 320);
var label = new Label("Running Bear:");
label.x = 0;
label.y = 0;
game.rootScene.addChild(label);
game.start();
}
**ʸ»ú¤ò½ñ¤´¹¤¨¤ë [#l4d79b5d]
¸ÇÄê¤Ç¤Ï¤Ê¤¯¡¢É½¼¨¤·¤Æ¤¤¤ëʸ»ú¤òÊѲ½¤µ¤»¤ë
enchant();
window.onload = function() {
var game = new Game(320, 320);
game.preload("bear.gif");
var label = new Label("Running Bear:");
label.x = 0;
label.y = 0;
game.rootScene.addChild(label);
game.onload = function() {
var label_time = new Label();
label_time.x = 0;
label_time.y = 14;
label_time.addEventListener('enterframe', function() {
label_time.text = game.frame;
});
game.rootScene.addChild(label_time);
}
game.start();
}
**¥¢¥Ë¥á¡¼¥·¥ç¥ó¤Èʸ»úɽ¼¨ [#x93a3f15]
¥¯¥Þ¤¬Áö¤ê¡¢·Ð²á»þ´Ö¤¬É½¼¨¤µ¤ì¤Þ¤¹¡£
¥¢¥Ë¥á¡¼¥·¥ç¥ó¤Î¥¹¥Ô¡¼¥É¤ò¡Ögame.fps = 15;¡×¤ÇÄ´À°¤·¤Æ¤¤¤Þ¤¹¡£
enchant();
window.onload = function() {
var game = new Game(320, 320);
game.preload("bear.gif");
game.fps = 15;
var label = new Label("Running Bear:");
label.x = 0;
label.y = 0;
game.rootScene.addChild(label);
game.onload = function() {
//¥é¥Ù¥ë¤Çʸ»úɽ¼¨
var label_time = new Label();
label_time.x = 0;
label_time.y = 14;
¡¡¡¡¡¡¡¡label_time.addEventListener('enterframe', function() {
label_time.text = game.frame;
});
game.rootScene.addChild(label_time);
//¥¹¥×¥é¥¤¥È¤Ç¥¯¥Þɽ¼¨
var bear = new Sprite(20, 30);
¡¡¡¡¡¡¡¡bear.image = game.assets['bear.gif'];
bear.addEventListener('enterframe', function() {
if(bear.frame == 1) {
bear.frame = 2;
} else {
bear.frame = 1;
}
bear.x += 5
if (bear.x > 300) {
bear.x = 0;
}
bear.y = 50;
});
game.rootScene.addChild(bear);
}
game.start();
}
**¥µ¥ó¥×¥ë [#dcb86424]
-[[¥µ¥ó¥×¥ë¥×¥í¥°¥é¥à¤ò¼Â¹Ô¤¹¤ë:http://www.catch.jp/program/enchant.js/lesson_2/]]
-¥¯¥Þ¤¬Áö¤ê¡¢·Ð²á»þ´Ö¤¬É½¼¨¤µ¤ì¤Þ¤¹¡£
-[[¥½¡¼¥¹¥³¡¼¥É:http://www.catch.jp/program/enchant.js/lesson_2/game.js]]
¤³¤³¤Þ¤Ç¤Ç´°À®¤·¤¿¥Õ¥¡¥¤¥ë
#ref(enchant_sample_lesson2.lzh)
*¸ú²Ì²»¤ò½Ð¤¹ [#o4cfc1f5]
¥²¡¼¥à¤Ë¸ú²Ì²»¤¬¤Ä¤¯¤È¡¢³Ú¤·¤µÇÜÁý¤Ç¤¹¡£
**¤È¤Ë¤«¤¯²»¤ò½Ð¤¹ [#hab3d314]
¥µ¥¦¥ó¥É¥Õ¥¡¥¤¥ë()¤òÆɤ߹þ¤ó¤Ç¡¢¤½¤ì¤ò¡Ö.play¡×¤ÇºÆÀ¸¤·¤Þ¤¹¡£
enchant();
window.onload = function() {
var game = new Game(320, 320);
game.preload('jump.wav');
game.onload = function() {
var sound = game.assets['jump.wav'].play();
sound.play();
};
game.start();
};
**Áàºî¤Ë¤¢¤ï¤»¤Æ²»¤ò½Ð¤¹¡£ [#se2442cc]
²èÁüɽ¼¨¤Î¤È¤³¤í¤Ë¡¢ºÆÀ¸¤òÁȤ߹þ¤ß¤Þ¤¹¡£
¢¨¸ú²Ì²»¥Õ¥¡¥¤¥ë¤òÆɤ߹þ¤á¤Ê¤¯¤Æ¡¢²¿ÅÙ¤«¶ìÏ«¤·¤Þ¤·¤¿¡£enchant.js¤Î¥Ð¡¼¥¸¥ç¥ó¤¬¸Å¤¤¤È¤¦¤Þ¤¯¤¤¤«¤Ê¤¤»þ¤¬¤¢¤ê¤Þ¤·¤¿¡£
enchant();
window.onload = function() {
var game = new Game(320, 320);
game.preload('jump.wav', 'bear.gif');
game.onload = function() {
game.assets['jump.wav'].play();
var bear = new Sprite(20, 30);
bear.image = game.assets['bear.gif'];
bear.addEventListener('enterframe', function() {
if(game.input.right) {
var sound = game.assets['jump.wav'].clone();
sound.play();
}
});
game.rootScene.addChild(bear);
};
game.start();
};
**¥µ¥ó¥×¥ë [#m807a206]
-[[¥µ¥ó¥×¥ë¥×¥í¥°¥é¥à¤ò¼Â¹Ô¤¹¤ë:http://www.catch.jp/program/enchant.js/lesson_4/]]
-±¦Ìð°õ¥¡¼¤Ç²»¤¬½Ð¤Þ¤¹¡£
-[[¥½¡¼¥¹¥³¡¼¥É:http://www.catch.jp/program/enchant.js/lesson_4/game.js]]
¤³¤³¤Þ¤Ç¤Ç´°À®¤·¤¿¥Õ¥¡¥¤¥ë
#ref(enchant_sample_lesson4.lzh)
*²èÁü¤òÉôÉʲ½¤¹¤ë [#h52552ae]
¥×¥í¥°¥é¥à¤Ï¡¢¤¤¤¯¤Ä¤«¤ÎÉôÉʤÎÁȤ߹ç¤ï¤»¤È¤·¤Æºî¤ë¤È¡¢ºîÀ®¤·¤ä¤¹¤¯¤Ê¤ê¤Þ¤¹¡£
**¥¥ã¥é²èÁü¤òÉôÉʲ½ [#n27ba729]
Kuma¤È¤¤¤¦ÉôÉÊ(¥ª¥Ö¥¸¥§¥¯¥È)¤òÄêµÁ¡£¤½¤ì¤òplayer1¤Èplayer2¤Ë³ä¤êÅö¤Æ¤Æ¤¤¤Þ¤¹¡£
¤Ò¤È¤Ä¤ÎÀ߷׿Þ(Kuma)¤«¤é¡¢Ê£¿ô¤ÎÉôÉʤòºî¤ê½Ð¤·¤Æ¤¤¤Þ¤¹¡£ÉôÉʤÎÄêµÁ¤Ï¡¢Æ¬Ê¸»ú¤òÂçʸ»ú¤Ë¤·¤Þ¤¹¡£³ä¤êÅö¤ÆÀè¤Ï¡¢Á´Éô¾®Ê¸»ú¤Ç½ñ¤¤¤Æ¤¤¤Þ¤¹¡£
enchant();
var Kuma = enchant.Class.create(enchant.Sprite, {
initialize: function(x, y){
enchant.Sprite.call(this, 20, 30);
this.image = game.assets['bear.gif'];
this.x = x; this.y = y; this.frame = 0;
game.rootScene.addChild(this);
}
});
window.onload = function() {
game = new Game(320, 320);
game.preload('bear.gif');
game.onload = function() {
player1 = new Kuma(0, 0);
player1.frame = 1;
player2 = new Kuma(30, 0);
player2.frame = 2;
}
game.start();
}
**ÉôÉʲ½¤·¤¿²èÁü¤ò°ÜÆ° [#ia4fd2e6]
ÉôÉʤǤϡ¢ÉôÉʤÎÀ߷׿Þ¦¤ÇÆ°ºî¤òÄêµÁ¤Ç¤¤Þ¤¹¡£¤³¤³¤Ç¤Ï¡¢KumaÉôÉʤˡ¢move_right¤Èmove_left¤òÄêµÁ¤·¤Æ¤¤¤Þ¤¹¡£¤½¤·¤Æ¡¢¥á¥¤¥óÉôʬ¤Ç¡¢²¡¤µ¤ì¤¿¥¡¼¤Ë¹ç¤ï¤»¤Æ¡¢move_right¤Èmove_left¤ò¸Æ¤Ó½Ð¤·¤Æ¤¤¤Þ¤¹¡£
enchant();
var Kuma = enchant.Class.create(enchant.Sprite, {
initialize: function(x, y){
enchant.Sprite.call(this, 20, 30);
this.image = game.assets['bear.gif'];
this.x = x; this.y = y; this.frame = 0;
game.rootScene.addChild(this);
},
move_right: function() {
this.x += 5;
},
move_left: function() {
this.x -= 5;
}
});
window.onload = function() {
game = new Game(320, 320);
game.preload('bear.gif');
game.onload = function() {
player = new Kuma(0, 0);
game.addEventListener('enterframe', function() {
if(game.input.right) {
player.move_right();
}
if(game.input.left) {
player.move_left();
}
});
}
game.start();
}
**ÉôÉʲ½¤·¤¿¥¥ã¥é¤Î¥¢¥Ë¥á¡¼¥·¥ç¥ó [#q6b81d2f]
¤¯¤Ã¤Ä¤±¤Æ¤ß¤¿¡£¥¡¼ÆþÎϤθ¡½Ð¤Ï¡¢ÉôÉʦ¤Ë°ÜÆ°¤·¤¿¡£¤³¤ì¤Ç¡¢ËÜÂΦ¤Ï¤¹¤Ã¤¤ê¡£
¥¥ã¥é¤Ïº¸±¦¥¡¼¤ÇÁà½Ä¤Ç¤¤ë¡£
enchant();
SCREEN_WIDTH = 320;
SCREEN_HEIGHT = 320;
var Kuma = enchant.Class.create(enchant.Sprite, {
initialize: function(x, y){
this.KUMA_WIDTH = 20;
this.KUMA_HEIGHT = 30;
this.KUMA_Y = 50;
this.dir = 0; //¿Ê¹ÔÊý¸þ 0:±¦(right)¡¢1:º¸(left)
this.walk = 0; //Êâ¹Ô¥Ý¡¼¥º 0:Ää»ß 1:±¦Â 2:º¸Â
this.step = 5;
enchant.Sprite.call(this, this.KUMA_WIDTH, this.KUMA_HEIGHT);
this.image = game.assets['bear.gif'];
this.x = x;
this.y = this.KUMA_Y;
this.frame = 0;
this.addEventListener('enterframe', function() {
if(game.input.right) {
this.move_right();
} else if(game.input.left) {
this.move_left();
} else {
this.move_stop();
}
this.change_frame();
});
game.rootScene.addChild(this);
},
move_right: function() {
this.dir = 0;
if((this.walk == 0) || (this.walk == 2)){
this.walk = 1;
} else if(this.walk == 1) {
this.walk = 2;
}
if (this.x < (SCREEN_WIDTH - this.KUMA_WIDTH)) {
this.x += this.step;
} else {
this.x = SCREEN_WIDTH - this.KUMA_WIDTH;
}
},
move_left: function() {
this.dir = 1;
if((this.walk == 0) || (this.walk == 2)){
this.walk = 1;
} else if(this.walk == 1) {
this.walk = 2;
}
if (this.x > 0) {
this.x -= this.step;
} else {
this.x = 0;
}
},
move_stop: function(){
if(this.walk !== 0) {
game.assets['jump.wav'].play();
}
this.walk = 0;
},
change_frame: function() {
this.frame = this.dir * 3 + this.walk;
}
});
window.onload = function() {
game = new Game(SCREEN_WIDTH, SCREEN_HEIGHT);
game.preload('jump.wav', 'bear.gif');
game.onload = function() {
player = new Kuma(0, 0);
}
game.start();
}
-[[¥µ¥ó¥×¥ë¥×¥í¥°¥é¥à¤ò¼Â¹Ô¤¹¤ë:http://www.catch.jp/program/enchant.js/lesson_5/]]
-º¸±¦¤ÎÌð°õ¥¡¼¤Ç¥¯¥Þ¤¬Áö¤ê¤Þ¤¹¡£
-[[¥½¡¼¥¹¥³¡¼¥É:http://www.catch.jp/program/enchant.js/lesson_5/game.js]]
¤³¤³¤Þ¤Ç¤Ç´°À®¤·¤¿¥Õ¥¡¥¤¥ë
#ref(enchant_sample_lesson5.lzh)
*Ê£¿ô¤Î¥Ñ¡¼¥Ä¤òÆ°¤«¤¹ [#f49c9150]
¥¢¥¯¥·¥ç¥ó¥²¡¼¥à¤Ç¤Ï¡¢Ê£¿ô¤ÎŨµ¡¤ä¥¿¡¼¥²¥Ã¥È¤¬Åо줷¤Þ¤¹¡£¤¿¤È¤¨¤Ð¡¢ð¨ÀФ¬Èô¤ó¤Ç¤¯¤ë¤È¤«¡¢¥¤¥ó¥Ù¡¼¥À¤¬¸½¤ì¤ë¤È¤¤¤Ã¤¿¶ñ¹ç¤Ç¤¹¡£¤³¤ì¤ò¼Â¸½¤¹¤ë¤¿¤á¤Ë¤Ï¡¢¶¦Ä̤Υѡ¼¥Ä¤òÊ£¿ôÅо줵¤»¤Æ¡¢Æ±»þ¤ËÆ°¤«¤¹É¬Íפ¬¤¢¤ê¤Þ¤¹¡£
**Ê£¿ô¤Î²èÁü¤òɽ¼¨¤¹¤ë [#he4e0e00]
¤Þ¤ºÊ£¿ô¤Î²èÁü¤òɽ¼¨¤¹¤ëÁ°¤Ë¡¢²èÁü¤ò¤Ò¤È¤Ä¤À¤±ÉôÉʲ½¤·¤Æɽ¼¨¤·¤Æ¤ß¤Þ¤·¤ç¤¦¡£¤³¤ì¤Ï¡¢Àè¤Û¤É¤Î¥¥ã¥é¤òÉôÉʲ½¤¹¤ëÊýË¡¤È¤Û¤È¤ó¤ÉƱ¤¸¤Ç¡¢Apple¤È¤¤¤¦ÉôÉʤ¬¾å¤«¤é¹ß¤Ã¤Æ¤¤Þ¤¹¡£Apple¤Ï¡¢1¤³¤À¤±É½¼¨¤µ¤ì¤Þ¤¹¡£°ã¤Ã¤Æ¤¤¤ë¤Î¤Ï¡¢¼ÂÂ⽤·¤¿ÉôÉʤò¾Ãµî¤Ç¤¤ë¤è¤¦¤Ë¤·¤Æ¤¤¤ë¤È¤³¤í(remove)¤Ç¤¹¡£
enchant();
SCREEN_WIDTH = 320;
SCREEN_HEIGHT = 320;
var Apple = enchant.Class.create(enchant.Sprite, {
initialize: function(x, y){
this.WIDTH = 16;
this.HEIGHT = 16;
this.STEP = 5;
enchant.Sprite.call(this, this.WIDTH, this.HEIGHT);
this.image = game.assets['icon0.gif'];
this.x = x;
this.y = y;
this.frame = 15;
this.addEventListener('enterframe', function(){
this.move_step();
});
game.rootScene.addChild(this);
},
move_step: function() {
this.y += this.STEP;
if (this.y >= (SCREEN_HEIGHT - this.HEIGHT)) {
this.remove();
}
},
remove: function(){
game.rootScene.removeChild(this);
}
});
window.onload = function() {
game = new Game(SCREEN_WIDTH, SCREEN_HEIGHT);
game.fps = 15;
game.preload('icon0.gif');
game.onload = function() {
target = new Apple(100, 0);
}
game.start();
}
**Ê£¿ô¤Î²èÁü¤òÆ°¤«¤¹ [#oda390f1]
¤³¤ì¤ò²þ¤¤·¤ÆÊ£¿ô¥¥ã¥é¤òÆ°¤«¤»¤ë¤è¤¦¤Ë¤¹¤ë¤È¡¢¤³¤¦¤Ê¤ê¤Þ¤¹¡£Ê£¿ô¤ÎApple¤¬¾å¤«¤é¹ß¤Ã¤Æ¤¤Þ¤¹¡£ÉôÉʤÎÉôʬ¤Ï¡¢Àè¤Û¤É¤ÈƱ¤¸¤Ç¤¹¤¬¡¢ËÜÂΦ¤ÇÊ£¿ô¤ÎApple¤ò¼ÂÂ⽤·¤Æ¤¤¤Þ¤¹¡£
enchant();
SCREEN_WIDTH = 320;
SCREEN_HEIGHT = 320;
var Apple = enchant.Class.create(enchant.Sprite, {
initialize: function(x, y){
this.WIDTH = 16;
this.HEIGHT = 16;
this.STEP = 5;
enchant.Sprite.call(this, this.WIDTH, this.HEIGHT);
this.image = game.assets['icon0.gif'];
this.x = x;
this.y = y;
this.frame = 15;
this.addEventListener('enterframe', function(){
this.move_step();
});
game.rootScene.addChild(this);
},
move_step: function() {
this.y += this.STEP;
if (this.y >= (SCREEN_HEIGHT - this.HEIGHT)) {
this.remove();
}
},
remove: function(){
game.rootScene.removeChild(this);
}
});
window.onload = function() {
game = new Game(SCREEN_WIDTH, SCREEN_HEIGHT);
game.fps = 15;
game.preload('icon0.gif');
game.onload = function() {
targets = [];
game.rootScene.addEventListener('enterframe', function(){
if((game.frame % 10) == 0){
var x = Math.floor(Math.random() * 300);
targets[game.frame] = new Apple(x, 0);
}
});
}
game.start();
}
-[[¥µ¥ó¥×¥ë¥×¥í¥°¥é¥à¤ò¼Â¹Ô¤¹¤ë:http://www.catch.jp/program/enchant.js/lesson_6_2/]]
-[[¥½¡¼¥¹¥³¡¼¥É:http://www.catch.jp/program/enchant.js/lesson_6_2/game.js]]
¤³¤³¤Þ¤Ç¤Ç´°À®¤·¤¿¥Õ¥¡¥¤¥ë
#ref(enchant_sample_lesson6-2.lzh)
¤³¤ì¤Ë¡¢Ì£Êý¥¥ã¥é¤òÉÕ¤±²Ã¤¨¤ë¤È¡¢¤½¤ì¤é¤·¤¯¤Ê¤Ã¤Æ¤¤Þ¤¹¤Í¡£
**¼«¥¥ã¥é(Áà½Ä¤Ç¤¤ë)¤ÈŨ¥¥ã¥é¤òƱ»þ¤Ëɽ¼¨¤¹¤ë [#v823b793]
º¸±¦¥¡¼¤ÇÁà½Ä¤Ç¤¤ë¼«¥¥ã¥é¤È¡¢Å¨¥¥ã¥é¤òƱ»þ¤Ëɽ¼¨¤¹¤ë¤È¡¢¤³¤¦¤Ê¤ê¤Þ¤¹¡£
enchant();
SCREEN_WIDTH = 320;
SCREEN_HEIGHT = 320;
//Áà½Ä¤Ç¤¤ë¼«¥¥ã¥é
var Kuma = enchant.Class.create(enchant.Sprite, {
initialize: function(x, y){
this.KUMA_WIDTH = 20;
this.KUMA_HEIGHT = 30;
this.KUMA_Y = 200;
this.dir = 0; //¿Ê¹ÔÊý¸þ 0:±¦(right)¡¢1:º¸(left)
this.walk = 0; //Êâ¹Ô¥Ý¡¼¥º 0:Ää»ß 1:±¦Â 2:º¸Â
this.step = 5;
enchant.Sprite.call(this, this.KUMA_WIDTH, this.KUMA_HEIGHT);
this.image = game.assets['bear.gif'];
this.x = x;
this.y = this.KUMA_Y;
this.frame = 0;
this.addEventListener('enterframe', function() {
if(game.input.right) {
this.move_right();
} else if(game.input.left) {
this.move_left();
} else {
this.move_stop();
}
this.change_frame();
});
game.rootScene.addChild(this);
},
move_right: function() {
this.dir = 0;
if((this.walk == 0) || (this.walk == 2)){
this.walk = 1;
} else if(this.walk == 1) {
this.walk = 2;
}
if (this.x < (SCREEN_WIDTH - this.KUMA_WIDTH)) {
this.x += this.step;
} else {
this.x = SCREEN_WIDTH - this.KUMA_WIDTH;
}
},
move_left: function() {
this.dir = 1;
if((this.walk == 0) || (this.walk == 2)){
this.walk = 1;
} else if(this.walk == 1) {
this.walk = 2;
}
if (this.x > 0) {
this.x -= this.step;
} else {
this.x = 0;
}
},
move_stop: function(){
if(this.walk !== 0) {
game.assets['jump.wav'].play();
}
this.walk = 0;
},
change_frame: function() {
this.frame = this.dir * 3 + this.walk;
}
});
//Ê£¿ôɽ¼¨¤µ¤ì¤ëÁê¼ê¥¥ã¥é
var Apple = enchant.Class.create(enchant.Sprite, {
initialize: function(x, y){
this.WIDTH = 16;
this.HEIGHT = 16;
this.STEP = 5;
enchant.Sprite.call(this, this.WIDTH, this.HEIGHT);
this.image = game.assets['icon0.gif'];
this.x = x;
this.y = y;
this.frame = 15;
this.addEventListener('enterframe', function(){
this.move_step();
});
game.rootScene.addChild(this);
},
move_step: function() {
this.y += this.STEP;
if (this.y >= (SCREEN_HEIGHT - this.HEIGHT)) {
this.remove();
}
},
remove: function(){
game.rootScene.removeChild(this);
}
});
window.onload = function() {
game = new Game(SCREEN_WIDTH, SCREEN_HEIGHT);
game.fps = 15;
game.preload('bear.gif', 'icon0.gif', 'jump.wav');
game.onload = function() {
player = new Kuma(0, 0);
targets = [];
game.rootScene.addEventListener('enterframe', function(){
if((game.frame % 10) == 0){
var x = Math.floor(Math.random() * 300);
targets[game.frame] = new Apple(x, 0);
}
});
}
game.start();
}
-[[¥µ¥ó¥×¥ë¥×¥í¥°¥é¥à¤ò¼Â¹Ô¤¹¤ë:http://www.catch.jp/program/enchant.js/lesson_6_3/]]
-[[¥½¡¼¥¹¥³¡¼¥É:http://www.catch.jp/program/enchant.js/lesson_6_3/game.js]]
¤³¤³¤Þ¤Ç¤Ç´°À®¤·¤¿¥Õ¥¡¥¤¥ë
#ref(enchant_sample_lesson6-3.lzh)
¤³¤ì¤ËÅö¤¿¤êȽÄê¤òÉÕ¤±²Ã¤¨¤ë¤È¡¢¥²¡¼¥à¤Ã¤Ý¤¯¤Ê¤ê¤Þ¤¹¤Í¡£
**Åö¤êȽÄê [#vf730204]
¼«¥¥ã¥é¤ÈÁê¼ê¥¥ã¥é¤¬ÀÜ¿¨¤·¤¿¤«¤É¤¦¤«¡¢Åö¤êȽÄê¤ò¹Ô¤¤¤Þ¤¹¡£Åö¤êȽÄê¤Ï¡¢²èÁü¤òɽ¼¨¤¹¤ë¤¿¤á¤ÎÉôÉʤǤ¢¤ë¥¹¥×¥é¥¤¥È(Sprite)¤ÎÅö¤êȽÄêÌ¿Îá(intersect)¤ò»È¤¤¤Þ¤¹¡£¥ê¥ó¥´(Apple)¤¬°ÜÆ°¤·¤¿¤È¤¡¢Ëè²ó¥¯¥Þ¤È¤ÎÅö¤êȽÄê¤ò¹Ô¤Ã¤Æ¡¢Åö¤¿¤Ã¤Æ¤¤¤¿¤é¡¢ÂоݤΥê¥ó¥´¤ò¾Ãµî¤·¸ú²Ì²»¤òÌĤ餷¤Þ¤¹¡£
enchant();
SCREEN_WIDTH = 320;
SCREEN_HEIGHT = 320;
score = 0;
//Áà½Ä¤Ç¤¤ë¼«¥¥ã¥é
var Kuma = enchant.Class.create(enchant.Sprite, {
initialize: function(x, y){
this.KUMA_WIDTH = 20;
this.KUMA_HEIGHT = 30;
this.KUMA_Y = 200;
this.dir = 0; //¿Ê¹ÔÊý¸þ 0:±¦(right)¡¢1:º¸(left)
this.walk = 0; //Êâ¹Ô¥Ý¡¼¥º 0:Ää»ß 1:±¦Â 2:º¸Â
this.step = 5;
enchant.Sprite.call(this, this.KUMA_WIDTH, this.KUMA_HEIGHT);
this.image = game.assets['bear.gif'];
this.x = x;
this.y = this.KUMA_Y;
this.frame = 0;
this.addEventListener('enterframe', function() {
if(game.input.right) {
this.move_right();
} else if(game.input.left) {
this.move_left();
} else {
this.move_stop();
}
this.change_frame();
});
game.rootScene.addChild(this);
},
move_right: function() {
this.dir = 0;
if((this.walk == 0) || (this.walk == 2)){
this.walk = 1;
} else if(this.walk == 1) {
this.walk = 2;
}
if (this.x < (SCREEN_WIDTH - this.KUMA_WIDTH)) {
this.x += this.step;
} else {
this.x = SCREEN_WIDTH - this.KUMA_WIDTH;
}
},
move_left: function() {
this.dir = 1;
if((this.walk == 0) || (this.walk == 2)){
this.walk = 1;
} else if(this.walk == 1) {
this.walk = 2;
}
if (this.x > 0) {
this.x -= this.step;
} else {
this.x = 0;
}
},
move_stop: function(){
this.walk = 0;
},
change_frame: function() {
this.frame = this.dir * 3 + this.walk;
}
});
//Ê£¿ôɽ¼¨¤µ¤ì¤ëÁê¼ê¥¥ã¥é
var Apple = enchant.Class.create(enchant.Sprite, {
initialize: function(x, y){
this.WIDTH = 16;
this.HEIGHT = 16;
this.STEP = 5;
enchant.Sprite.call(this, this.WIDTH, this.HEIGHT);
this.image = game.assets['icon0.gif'];
this.x = x;
this.y = y;
this.frame = 15;
this.addEventListener('enterframe', function(){
this.move_step();
});
game.rootScene.addChild(this);
},
move_step: function() {
this.y += this.STEP;
//Åö¤êȽÄê
if(this.intersect(player)){
this.remove();
game.assets['jump.wav'].play();
}
//²¼Ã¼¤ËÅþã
if (this.y >= (SCREEN_HEIGHT - this.HEIGHT)) {
this.remove();
}
},
remove: function(){
game.rootScene.removeChild(this);
}
});
window.onload = function() {
game = new Game(SCREEN_WIDTH, SCREEN_HEIGHT);
game.fps = 15;
game.preload('bear.gif', 'icon0.gif', 'jump.wav');
game.onload = function() {
player = new Kuma(0, 0);
targets = [];
game.rootScene.addEventListener('enterframe', function(){
if((game.frame % 10) == 0){
var x = Math.floor(Math.random() * 300);
targets[game.frame] = new Apple(x, 0);
}
});
}
game.start();
}
-[[¥µ¥ó¥×¥ë¥×¥í¥°¥é¥à¤ò¼Â¹Ô¤¹¤ë:http://www.catch.jp/program/enchant.js/lesson_7/]]
-[[¥½¡¼¥¹¥³¡¼¥É:http://www.catch.jp/program/enchant.js/lesson_7/game.js]]
¤³¤³¤Þ¤Ç¤Ç´°À®¤·¤¿¥Õ¥¡¥¤¥ë
#ref(enchant_sample_lesson7.lzh)
*¥²¡¼¥àºîÀ®¤ËÊØÍø¤Ê¥×¥é¥°¥¤¥ó [#o7f33f99]
enchant.js¤Ï¡¢¥×¥é¥°¥¤¥ó(plugin)¤Çµ¡Ç½¤ò³ÈÄ¥¤Ç¤¤Þ¤¹¡£
¥²¡¼¥à¤òºî¤ë¤È¤¤â¡¢¥×¥é¥°¥¤¥ó¤ò³èÍѤ¹¤ë¤Èºî¶È¸úΨ¤¬¾å¤¬¤ê¤Þ¤¹¡£
-[[plugin¡¿enchant.js - HTML5 + JavaScript Game Engine:http://enchantjs.com/ja/plugin.html]]
²¼µ¤â»²¹Í¤Ë¤Ê¤ê¤Þ¤¹¡£
-[[enchant.js¤Çº£¤Þ¤Çºî¤Ã¤¿¥²¡¼¥à¤ò¡Ø9leap¡Ù»ÅÍͤˤ¹¤ëÊýË¡ | IDEA*IDEA:http://www.ideaxidea.com/archives/2011/05/for_9leap.html]]
**¥×¥é¥°¥¤¥ó¤Î»È¤¤Êý [#x47ae7cf]
¥×¥é¥°¥¤¥ó¤Ï¡¢enchant.js¤ÈƱ¤¸¥Õ¥©¥ë¥À¤«¡¢¤½¤Îľ²¼¤Îplugins¥Õ¥©¥ë¥À¤ËÊü¤ê¹þ¤à¤È¤¤¤¤¤Ç¤·¤ç¤¦¡£
enchant.js¤ò²òÅष¤¿¾ì¹ç¤Ï¡¢¸å¼Ô¤Ë¤Ê¤Ã¤Æ¤¤¤Þ¤¹¡£
¤½¤ì¤«¤é¡¢¥×¥é¥°¥¤¥ó¤¬É¬ÍפȤ¹¤ë²èÁü¤òƱ¤¸¥Õ¥©¥ë¥À¤ËÍÑ°Õ¤·¤Þ¤¹¡£
-nineleap.enchant.js¤Î¾ì¹ç
--start.png
--end.png
--font.png
-ui.enchant.js¤Î¾ì¹ç
--apad.png
--pad.png
¤¢¤È¤Ï¡¢index.html¤Ë¥×¥é¥°¥¤¥ó¥Õ¥¡¥¤¥ë¤Îµ½Ò¤òÄɲä·¤Þ¤¹¡£
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no">
<meta name="apple-mobile-web-app-capable" content="yes">
<meta name="apple-mobile-web-app-status-bar-style" content="black-translucent">
<title>enchant</title>
<script type="text/javascript" src="enchant.js"></script>
<script type="text/javascript" src="plugins/nineleap.enchant.js"></script>
<script type="text/javascript" src="plugins/util.enchant.js"></script>
<script type="text/javascript" src="plugins/ui.enchant.js"></script>
<script type="text/javascript" src="game.js"></script>
<style type="text/css">
body {margin: 0;}
</style>
</head>
<body>
</body>
</html>
¾åµ¤Ç¤Ï¡¢10-11¹ÔÌܤÇplugins¥Õ¥©¥ë¥À¤Ë¤¢¤ë¥×¥é¥°¥¤¥ó¥Õ¥¡¥¤¥ë(nineleap.enchant.js¡¢util.enchant.js)¤ò»ØÄꤷ¤Æ¤¤¤Þ¤¹¡£¥×¥é¥°¥¤¥ó¤Ï¡¢¥×¥í¥°¥é¥àËÜÂÎ(Îã:game.js)¤è¤êÁ°¤Ëµ½Ò¤·¤Þ¤¹¡£
**¥¹¥¿¡¼¥È²èÌÌ [#g122127c]
nineleap.enchant.js¤òÆɤ߹þ¤à¤È¡¢¥²¡¼¥à¥¹¥¿¡¼¥È»þ¤Ë¼«Æ°Åª¤Ë¥¹¥¿¡¼¥ÈÍÑ¥á¥Ã¥»¡¼¥¸¤¬É½¼¨¤µ¤ì¤Þ¤¹¡£
**½ªÎ»²èÌÌ [#h45a6768]
nineleap.enchant.js¤òÆɤ߹þ¤ß¡¢¥²¡¼¥à½ªÎ»¤¹¤Ù¤¤È¤³¤í¤Ë²¼µ¤Î¥³¡¼¥É¤ò½ñ¤¤Þ¤¹¡£
game.end(game.score, "game end");
game.score¤Ï¡¢ÆÀÅÀ¤ò³ÊǼ¤·¤¿ÊÑ¿ô¡£
**¥¿¥¤¥àɽ¼¨ [#df53f786]
¥×¥í¥°¥é¥àËÜÂÎ(game.onload = function()¤Î¤È¤³¤í)¤Ë¡¢²¼µ¤Î¥³¡¼¥É¤ò½ñ¤¤Þ¤¹¡£¤³¤ì¤À¤È¡¢»þ´Ö¤¬Áý¤¨¤Æ¤¤¤¯(¥«¥¦¥ó¥È¥¢¥Ã¥×)¤Ë¤Ê¤ê¤Þ¤¹¡£
timeLabel = new TimeLabel(8, 8);
game.rootScene.addChild(timeLabel);
²¼µ¤Î¤è¤¦¤Ë½ñ¤¯¤È¥«¥¦¥ó¥È¥À¥¦¥ó¡£
timeLabel = new TimeLabel(8, 8, "countdown");
timeLabel.time = 30;
game.rootScene.addChild(timeLabel);
ɽ¼¨¤¹¤ë¥é¥Ù¥ë¤òÊѹ¹¤¹¤ë¤Ë¤Ï
timeLabel.label = "LIFE:";
¸½ºß¤Î·Ð²á»þ´Ö¤ò¼è¤ê½Ð¤¹¤Ë¤Ï¡¢
A = timeLabel.label;
**¥¹¥³¥¢É½¼¨ [#w26baaee]
¥×¥í¥°¥é¥àËÜÂΤνé´ü²½Éôʬ(window.onload = function() )¤Ë¡¢²¼µ¤Î¥³¡¼¥É¤ò½ñ¤¤Þ¤¹¡£¤³¤ì¤¬¡¢¥²¡¼¥à¤ÎÆÀÅÀ¤Ë¤Ê¤ê¤Þ¤¹¡£
game.score = 0; //ÆÀÅÀ¤Î½é´ü²½
¥×¥í¥°¥é¥àËÜÂÎ(game.onload = function()¤Î¤È¤³¤í)¤Ë¡¢²¼µ¤Î¥³¡¼¥É¤ò½ñ¤¤Þ¤¹¡£¤³¤ì¤¬ÆÀÅÀ¤Îɽ¼¨
scoreLabel = new ScoreLabel(40, 8);
game.rootScene.addChild(scoreLabel);
¥²¡¼¥à¤ÎÆÀÅÀÄɲ峡¼¥É¤È¤·¤Æ¡¢²¼µ¤Î¥³¡¼¥É¤ò½ñ¤¤Þ¤¹¡£
game.score += 10;
ɽ¼¨¤¹¤ë¥é¥Ù¥ë¤òÊѹ¹¤¹¤ë¤Ë¤Ï
scoreLabel.label = "APPLE:";
**Íð¿ô¤òºî¤ë(¥é¥ó¥À¥àɽ¼¨) [#f8deb4c9]
Ũ¥¥ã¥é¤ä¾ã³²Êª¤Ê¤É¤ò¥Ð¥é¥Ð¥é¤Ëɽ¼¨¤¹¤ë¤³¤È¤ò¥é¥ó¥À¥àɽ¼¨¤È¤¤¤¤¤Þ¤¹¤Í¡£¤³¤Î¥é¥ó¥À¥àɽ¼¨¤Ë¤Ï¡¢Íð¿ô¤ò»È¤¤¤Þ¤¹¡£Íð¿ô¤È¤Ï¡¢¤¿¤È¤¨¤Ð1¤«¤é10¤Þ¤Ç¤Î¿ô»ú¤ò¼¡¡¹¤ÈŬÅö¤Ëºî¤ê½Ð¤¹ÊýË¡¤Ç¤¹¡£util.enchant.js¥×¥é¥°¥¤¥ó¤ò»È¤¦¤È¡¢¤³¤ÎÍð¿ô¤ò¼¡¤Î¤è¤¦¤Ë´Êñ¤Ë°·¤¨¤Þ¤¹¡£
A = rand(10); //
**¥¿¥Ã¥Á¥Ñ¥Ã¥ÉÂбþ [#y718b9d7]
¥¹¥Þ¡¼¥È¥Õ¥©¥ó¤Ê¤É¤Î¥¿¥Ã¥Á¥Ñ¥Ã¥ÉÂбþ¤Ë¤¹¤ë¤Ë¤Ï¡¢²¼µ¤Î¥³¡¼¥É¤òÄɲä·¤Þ¤¹¡£¤³¤ì¤À¤±¤Ç¡¢»Ø¤ä¥Þ¥¦¥¹¤Ç¡¢Ìð°õ¥¡¼¤ÈƱ¤¸¤è¤¦¤Ë¥²¡¼¥à¤òÁàºî¤Ç¤¤Þ¤¹¡£
var pad = new Pad();
pad.x = 0;
pad.y = 220;
game.rootScene.addChild(pad);
pad.x¤Èpad.y¤Ç¡¢ÁàºîÍѥѥåɤÎɽ¼¨°ÌÃÖ¤ò»ØÄê¡£
**¥µ¥ó¥×¥ë [#t3df58f2]
-[[¥µ¥ó¥×¥ë¥×¥í¥°¥é¥à¤ò¼Â¹Ô¤¹¤ë:http://www.catch.jp/program/enchant.js/lesson_8/]]
-30Éô֤ǡ¢¤Ç¤¤ë¤À¤±¤¿¤¯¤µ¤ó¥ê¥ó¥´¤ò½¸¤á¤Æ¤¯¤À¤µ¤¤¡£
-º¸±¦¤ÎÌð°õ¥¡¼¤Ç¡¢¥¯¥Þ¤¬Áö¤ê¤Þ¤¹¡£
-º¸²¼¤Î½½»ú¥¨¥ê¥¢¤ò»È¤¦¤È¡¢¥Þ¥¦¥¹¥¯¥ê¥Ã¥¯(¥Ñ¥½¥³¥ó)¡¢¥¿¥Ã¥Á(¥¹¥Þ¡¼¥È¥Õ¥©¥ó)¤Ç¤âÁàºî¤Ç¤¤Þ¤¹¡£
-[[¥½¡¼¥¹¥³¡¼¥É:http://www.catch.jp/program/enchant.js/lesson_8/game.js]]
¤³¤³¤Þ¤Ç¤Ç´°À®¤·¤¿¥Õ¥¡¥¤¥ë
#ref(enchant_sample_lesson8.lzh)
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0, 1, 2, 3, 4, 5, 6, 7, 8
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var blocks = [
[-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1],
[-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1],
[-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1],
[-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1],
[-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1],
[-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1],
[-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1],
[-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1],
[4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4],
[3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3],
];¡¡
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var map = new Map(16, 16);
map.image = game.assets['map2.gif'];
map.loadData(blocks);
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*nakamura001 ¥µ¥ó¥×¥ë½¸ [#z2822510]
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-Åö¤¿¤êȽÄê(¥é¥¤¥Ö¥é¥ê¤Î¥á¥½¥Ã¥É¤ÇȽÄê) [[¥½¡¼¥¹:http://tsuyobi.heteml.jp/html/javascript/enchantjs/samples/06.js]]¡¢[[¥Ç¥â:http://tsuyobi.heteml.jp/html/javascript/enchantjs/samples/06.html]]
-¥¥ã¥é¥¯¥¿¡¼¥¢¥Ë¥á¡¼¥·¥ç¥ó¤ÎÊýË¡ [[²òÀâ:http://d.hatena.ne.jp/nakamura001/20110421/1303383146]]
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-¼Ö¤Î°ÜÆ°½èÍý [[²òÀâ:http://d.hatena.ne.jp/nakamura001/20110423/1303565014]]
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*git [#ecca0cf8]
-[[ycatch/test_enchant.js - GitHub:https://github.com/ycatch/test_enchant.js]]